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authorBrian Paul <[email protected]>2017-06-27 09:51:25 -0600
committerBrian Paul <[email protected]>2017-06-30 13:37:10 -0600
commitf215f42f1b325c7e15d03b1cc0c889a4b8f84cdd (patch)
treecc3133b7cf11fbec5d7d821da3a98d9766887561 /src/gallium/drivers/svga/svga_resource_texture.c
parent95d5c48f68b598cfa6db25f44aac52b3e11403cc (diff)
svga: add texture size/levels sanity check code in svga_texture_create()
The state tracker should never ask us to create a texture with invalid dimensions / mipmap levels. Do some assertions to check that. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_resource_texture.c')
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 670100cb568..84441d116dd 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -916,6 +916,39 @@ svga_texture_create(struct pipe_screen *screen,
goto fail_notex;
}
+ /* Verify the number of mipmap levels isn't impossibly large. For example,
+ * if the base 2D image is 16x16, we can't have 8 mipmap levels.
+ * The state tracker should never ask us to create a resource with invalid
+ * parameters.
+ */
+ {
+ unsigned max_dim = template->width0;
+
+ switch (template->target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ // nothing
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ max_dim = MAX2(max_dim, template->height0);
+ break;
+ case PIPE_TEXTURE_3D:
+ max_dim = MAX3(max_dim, template->height0, template->depth0);
+ break;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_BUFFER:
+ assert(template->last_level == 0);
+ /* the assertion below should always pass */
+ break;
+ default:
+ debug_printf("Unexpected texture target type\n");
+ }
+ assert(1 << template->last_level <= max_dim);
+ }
+
tex = CALLOC_STRUCT(svga_texture);
if (!tex) {
goto fail_notex;