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authorBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
committerBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
commit94b219b9e2c20711078b1628cf1fa599a29bf67f (patch)
treebd630eb8b166e3043152a65d0d49595bffb0ac33 /src/gallium/drivers/svga/svga_pipe_vs.c
parent396ac41fc285f0d7c8545f2b32ba373693a7a326 (diff)
svga: remove support for shader model 2.0
We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_vs.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_vs.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c
index de8c919e125..11d1dc37611 100644
--- a/src/gallium/drivers/svga/svga_pipe_vs.c
+++ b/src/gallium/drivers/svga/svga_pipe_vs.c
@@ -31,7 +31,6 @@
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_text.h"
-#include "svga_screen.h"
#include "svga_context.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
@@ -101,7 +100,6 @@ svga_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct svga_context *svga = svga_context(pipe);
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
if (!vs)
return NULL;
@@ -126,7 +124,6 @@ svga_create_vs_state(struct pipe_context *pipe,
}
vs->base.id = svga->debug.shader_id++;
- vs->base.use_sm30 = svgascreen->use_vs30;
if (SVGA_DEBUG & DEBUG_TGSI || 0) {
debug_printf("%s id: %u, inputs: %u, outputs: %u\n",