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authorBrian Paul <[email protected]>2016-04-15 15:30:34 -0600
committerBrian Paul <[email protected]>2016-04-25 09:45:16 -0600
commit464d6080c60e6f97d286b16f5b09fde94ab37cfc (patch)
treec4febe68f4228829c0d63ef636573cea5abdb4b0 /src/gallium/drivers/svga/svga_pipe_depthstencil.c
parentb87856d25d1be1953dea30814994fc40cac5e573 (diff)
svga: separate HUD counters for state objects
Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_depthstencil.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_depthstencil.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_depthstencil.c b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
index c5d83c33f29..9ebb5d4b405 100644
--- a/src/gallium/drivers/svga/svga_pipe_depthstencil.c
+++ b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
@@ -205,7 +205,7 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
define_depth_stencil_state_object(svga, ds);
}
- svga->hud.num_state_objects++;
+ svga->hud.num_depthstencil_objects++;
return ds;
}
@@ -253,7 +253,7 @@ static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
}
FREE(depth_stencil);
- svga->hud.num_state_objects--;
+ svga->hud.num_depthstencil_objects--;
}