diff options
author | Brian Paul <[email protected]> | 2015-08-13 11:00:58 -0700 |
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committer | Brian Paul <[email protected]> | 2015-09-02 09:27:43 -0600 |
commit | e054251ed11e25a080f64b92db9334c9b07c8c76 (patch) | |
tree | efef5b1ec8f9252e40032774747b2ca124a4de07 /src/gallium/drivers/svga/svga_pipe_blend.c | |
parent | 656dac120d27e060986d97e790334f67a34a6e23 (diff) |
svga: update driver for version 10 GPU interface
This is a squash commit of roughly two years of development work.
Authors include:
Brian Paul
Charmaine Lee
Thomas Hellstrom
Jakob Bornecrantz
Sinclair Yeh
Mingcheng Chen
Kai Ninomiya
MengLin Wu
The driver supports OpenGL 3.3.
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_blend.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_blend.c | 190 |
1 files changed, 166 insertions, 24 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_blend.c b/src/gallium/drivers/svga/svga_pipe_blend.c index 2890516c0cf..06bb3e3bd7e 100644 --- a/src/gallium/drivers/svga/svga_pipe_blend.c +++ b/src/gallium/drivers/svga/svga_pipe_blend.c @@ -27,14 +27,15 @@ #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_bitmask.h" #include "svga_context.h" - #include "svga_hw_reg.h" +#include "svga_cmd.h" static inline unsigned -svga_translate_blend_factor(unsigned factor) +svga_translate_blend_factor(const struct svga_context *svga, unsigned factor) { switch (factor) { case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO; @@ -50,8 +51,21 @@ svga_translate_blend_factor(unsigned factor) case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT; case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR; case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR; - case PIPE_BLENDFACTOR_CONST_ALPHA: return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */ - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */ + case PIPE_BLENDFACTOR_CONST_ALPHA: + if (svga_have_vgpu10(svga)) + return SVGA3D_BLENDOP_BLENDFACTORALPHA; + else + return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */ + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + if (svga_have_vgpu10(svga)) + return SVGA3D_BLENDOP_INVBLENDFACTORALPHA; + else + return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */ + case PIPE_BLENDFACTOR_SRC1_COLOR: return SVGA3D_BLENDOP_SRC1COLOR; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return SVGA3D_BLENDOP_INVSRC1COLOR; + case PIPE_BLENDFACTOR_SRC1_ALPHA: return SVGA3D_BLENDOP_SRC1ALPHA; + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return SVGA3D_BLENDOP_INVSRC1ALPHA; + case 0: return SVGA3D_BLENDOP_ONE; default: assert(0); return SVGA3D_BLENDOP_ZERO; @@ -74,18 +88,64 @@ svga_translate_blend_func(unsigned mode) } +/** + * Define a vgpu10 blend state object for the given + * svga blend state. + */ +static void +define_blend_state_object(struct svga_context *svga, + struct svga_blend_state *bs) +{ + SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; + unsigned try; + int i; + + assert(svga_have_vgpu10(svga)); + + bs->id = util_bitmask_add(svga->blend_object_id_bm); + + for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) { + perRT[i].blendEnable = bs->rt[i].blend_enable; + perRT[i].srcBlend = bs->rt[i].srcblend; + perRT[i].destBlend = bs->rt[i].dstblend; + perRT[i].blendOp = bs->rt[i].blendeq; + perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha; + perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha; + perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha; + perRT[i].renderTargetWriteMask = bs->rt[i].writemask; + perRT[i].logicOpEnable = 0; + perRT[i].logicOp = SVGA3D_LOGICOP_COPY; + assert(perRT[i].srcBlend == perRT[0].srcBlend); + } + + /* Loop in case command buffer is full and we need to flush and retry */ + for (try = 0; try < 2; try++) { + enum pipe_error ret; + + ret = SVGA3D_vgpu10_DefineBlendState(svga->swc, + bs->id, + bs->alpha_to_coverage, + bs->independent_blend_enable, + perRT); + if (ret == PIPE_OK) + return; + svga_context_flush(svga, NULL); + } +} + + static void * svga_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *templ) { + struct svga_context *svga = svga_context(pipe); struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state ); unsigned i; - /* Fill in the per-rendertarget blend state. We currently only - * have one rendertarget. + * support independent blend enable and colormask per render target. */ - for (i = 0; i < 1; i++) { + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { /* No way to set this in SVGA3D, and no way to correctly implement it on * top of D3D9 API. Instead we try to simulate with various blend modes. */ @@ -107,6 +167,9 @@ svga_create_blend_state(struct pipe_context *pipe, break; case PIPE_LOGICOP_COPY: blend->rt[i].blend_enable = FALSE; + blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; + blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; + blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; break; case PIPE_LOGICOP_COPY_INVERTED: blend->rt[i].blend_enable = TRUE; @@ -169,38 +232,99 @@ svga_create_blend_state(struct pipe_context *pipe, case PIPE_LOGICOP_EQUIV: /* Fill these in with plausible values */ blend->rt[i].blend_enable = FALSE; + blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; + blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; + blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; break; default: assert(0); break; } + blend->rt[i].srcblend_alpha = blend->rt[i].srcblend; + blend->rt[i].dstblend_alpha = blend->rt[i].dstblend; + blend->rt[i].blendeq_alpha = blend->rt[i].blendeq; } else { - blend->rt[i].blend_enable = templ->rt[0].blend_enable; - - if (templ->rt[0].blend_enable) { - blend->rt[i].srcblend = svga_translate_blend_factor(templ->rt[0].rgb_src_factor); - blend->rt[i].dstblend = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor); - blend->rt[i].blendeq = svga_translate_blend_func(templ->rt[0].rgb_func); - blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor); - blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor); - blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->rt[0].alpha_func); + /* Note: the vgpu10 device does not yet support independent + * blend terms per render target. Target[0] always specifies the + * blending terms. + */ + if (templ->independent_blend_enable || templ->rt[0].blend_enable) { + /* always use the 0th target's blending terms for now */ + blend->rt[i].srcblend = + svga_translate_blend_factor(svga, templ->rt[0].rgb_src_factor); + blend->rt[i].dstblend = + svga_translate_blend_factor(svga, templ->rt[0].rgb_dst_factor); + blend->rt[i].blendeq = + svga_translate_blend_func(templ->rt[0].rgb_func); + blend->rt[i].srcblend_alpha = + svga_translate_blend_factor(svga, templ->rt[0].alpha_src_factor); + blend->rt[i].dstblend_alpha = + svga_translate_blend_factor(svga, templ->rt[0].alpha_dst_factor); + blend->rt[i].blendeq_alpha = + svga_translate_blend_func(templ->rt[0].alpha_func); if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend || blend->rt[i].dstblend_alpha != blend->rt[i].dstblend || - blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) - { + blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) { blend->rt[i].separate_alpha_blend_enable = TRUE; } } + else { + /* disabled - default blend terms */ + blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; + blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; + blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; + blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE; + blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO; + blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD; + } + + if (templ->independent_blend_enable) { + blend->rt[i].blend_enable = templ->rt[i].blend_enable; + } + else { + blend->rt[i].blend_enable = templ->rt[0].blend_enable; + } } - blend->rt[i].writemask = templ->rt[0].colormask; + /* Some GL blend modes are not supported by the VGPU9 device (there's + * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA). + * When we set this flag, we copy the constant blend alpha value + * to the R, G, B components. + * This works as long as the src/dst RGB blend factors doesn't use + * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA + * at the same time. There's no work-around for that. + */ + if (!svga_have_vgpu10(svga)) { + if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA || + templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA || + templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA || + templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) { + blend->blend_color_alpha = TRUE; + } + } + + if (templ->independent_blend_enable) { + blend->rt[i].writemask = templ->rt[i].colormask; + } + else { + blend->rt[i].writemask = templ->rt[0].colormask; + } + } + + blend->independent_blend_enable = templ->independent_blend_enable; + + blend->alpha_to_coverage = templ->alpha_to_coverage; + + if (svga_have_vgpu10(svga)) { + define_blend_state_object(svga, blend); } return blend; } + static void svga_bind_blend_state(struct pipe_context *pipe, void *blend) { @@ -210,9 +334,30 @@ static void svga_bind_blend_state(struct pipe_context *pipe, svga->dirty |= SVGA_NEW_BLEND; } - -static void svga_delete_blend_state(struct pipe_context *pipe, void *blend) +static void svga_delete_blend_state(struct pipe_context *pipe, + void *blend) { + struct svga_context *svga = svga_context(pipe); + struct svga_blend_state *bs = + (struct svga_blend_state *) blend; + + if (bs->id != SVGA3D_INVALID_ID) { + enum pipe_error ret; + + ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id); + assert(ret == PIPE_OK); + } + + if (bs->id == svga->state.hw_draw.blend_id) + svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID; + + util_bitmask_clear(svga->blend_object_id_bm, bs->id); + bs->id = SVGA3D_INVALID_ID; + } + FREE(blend); } @@ -235,6 +380,3 @@ void svga_init_blend_functions( struct svga_context *svga ) svga->pipe.set_blend_color = svga_set_blend_color; } - - - |