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author | Eric Anholt <[email protected]> | 2017-03-03 16:37:50 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-03-08 13:44:17 -0800 |
commit | 0fca01d0279c5794ae2aceee27668c974b586f87 (patch) | |
tree | 2a5f3f0c98b04364020476cf0d96be51387931a3 /src/gallium/drivers/svga/svga_draw.h | |
parent | 61359324c1ed511edc8b1d6b23ced1e43b08ec42 (diff) |
vc4: Report to shader-db how many threads a fragment shader has.
Doing instruction count analysis when we emit the thread switches that
will save us from tons of stalls is kind of missing the point.
Diffstat (limited to 'src/gallium/drivers/svga/svga_draw.h')
0 files changed, 0 insertions, 0 deletions