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authorJosé Fonseca <[email protected]>2011-04-07 16:54:37 +0100
committerJosé Fonseca <[email protected]>2011-04-12 12:00:49 +0100
commit6b95cfb0de1bcd680679a20d6ecc32b42e5d1546 (patch)
treefb09be44e1bc379cf25aab685fdc8cdff7a570b8 /src/gallium/drivers/svga/svga_draw.c
parente338a1b0cea94f8c57968b01eebd795c6c8ce74e (diff)
svga: Rebind framebuffer and tss bindings strictly when necessary.
The earlier change to ensure rendertargets and textures are always rebound at every command buffer start had the downside of making successive flushes no longer no-ops, as a command buffer with merely the rebinding commands were being unnecessarily sent to the vGPU. This change only re-emits the bindings when necessary, by keeping track of the need to rebind outside of the dirty state update mechanism.
Diffstat (limited to 'src/gallium/drivers/svga/svga_draw.c')
-rw-r--r--src/gallium/drivers/svga/svga_draw.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_draw.c b/src/gallium/drivers/svga/svga_draw.c
index 2c873a0f7ac..d8af615ede1 100644
--- a/src/gallium/drivers/svga/svga_draw.c
+++ b/src/gallium/drivers/svga/svga_draw.c
@@ -170,6 +170,20 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
ib_handle[i] = handle;
}
+ if (svga->rebind.rendertargets) {
+ ret = svga_reemit_framebuffer_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
+ if (svga->rebind.texture_samplers) {
+ ret = svga_reemit_tss_bindings(svga);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+
SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
svga->curr.framebuffer.cbufs[0] ?
svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,