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authorBrian Paul <[email protected]>2011-11-03 17:40:56 -0600
committerBrian Paul <[email protected]>2011-11-03 17:41:08 -0600
commitdf73a70fbab40fe18e127bc614a9f4cb9e5ed006 (patch)
treeaa563bc354b2d65ecb24838766606c2b108105f9 /src/gallium/drivers/svga/svga_debug.h
parent022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7 (diff)
svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto- generated texcoords and user-defined varying vars we need to use this fallback path. The reason is when we enable auto texcoord generation, it gets enabled for all texcoord sets. And that clobbers the user-defined varying vars. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_debug.h')
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