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authorKeith Whitwell <[email protected]>2009-11-27 12:19:28 +0000
committerKeith Whitwell <[email protected]>2009-11-27 12:24:57 +0000
commitb84b7f19dfdc0ac02175847065b39110db7ad98f (patch)
tree9de4431e0067509b1533302a3e8450008f371077 /src/gallium/drivers/svga/svga_context.h
parentb911688b87a011eacf2034bd61562e633952a66b (diff)
svga: flush our command buffer after the 8th distinct render target
This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world.
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r--src/gallium/drivers/svga/svga_context.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 9a3e92fd8d1..e650a251d19 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -191,6 +191,11 @@ struct svga_state
struct pipe_framebuffer_state framebuffer;
float depthscale;
+ /* Hack to limit the number of different render targets between
+ * flushes. Helps avoid blowing out our surface cache in EXA.
+ */
+ int nr_fbs;
+
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;