diff options
author | Brian Paul <[email protected]> | 2011-11-03 17:40:56 -0600 |
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committer | Brian Paul <[email protected]> | 2011-11-03 17:41:08 -0600 |
commit | 022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7 (patch) | |
tree | 7058c683f199c4179e7ffe8d58b50f2cbc35b428 /src/gallium/drivers/svga/svga_context.h | |
parent | 58ea42b7db72586563914dea6fed9656caaf7678 (diff) |
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 86e5f23ffa3..8a6a717d438 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -45,6 +45,7 @@ #define SVGA_MAX_POINTSIZE 80.0 struct draw_vertex_shader; +struct draw_fragment_shader; struct svga_shader_result; struct SVGACmdMemory; struct util_bitmask; @@ -68,6 +69,8 @@ struct svga_fragment_shader { struct svga_shader base; + struct draw_fragment_shader *draw_shader; + /** Mask of which generic varying variables are read by this shader */ unsigned generic_inputs; /** Table mapping original TGSI generic indexes to low integers */ |