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authorBrian Paul <[email protected]>2017-06-16 16:36:43 -0600
committerBrian Paul <[email protected]>2017-06-16 17:04:08 -0600
commite3f5b8ac168fe3d3afa48906ea56465a5836ac58 (patch)
tree034d27b7040d3df85600b42519e111e77398a59e /src/gallium/drivers/svga/svga_context.h
parentb27281c1109efc91a3e0e986e8d8f33b2fbb28ed (diff)
svga: add new num-failed-allocations HUD query
This counter is incremented if we fail to allocate memory for vertex/index/const buffers, textures, etc. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r--src/gallium/drivers/svga/svga_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 2987c709ac9..b1ccfc8775d 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -72,6 +72,7 @@ enum svga_hud {
SVGA_QUERY_NUM_STATE_OBJECTS,
SVGA_QUERY_NUM_SURFACE_VIEWS,
SVGA_QUERY_NUM_GENERATE_MIPMAP,
+ SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
/*SVGA_QUERY_MAX has to be last because it is size of an array*/
SVGA_QUERY_MAX