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authorJosé Fonseca <[email protected]>2012-02-27 11:12:12 +0000
committerJosé Fonseca <[email protected]>2012-02-28 15:38:53 +0000
commit9773370eda1765b1014ba11a699d10244b88757c (patch)
tree617baefb5e56ad43baabaa8deb4bd8bcd90d4831 /src/gallium/drivers/svga/svga_context.h
parentd9c42097770f173804c7c7c40bf8bc6c4400673b (diff)
svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
Backends usually advertise a SVGA3D_DEVCAP_MAX_POINT_SIZE between 63 and 256, so an hardcoded max point size of 80 is often incorrect. This limitation does not apply for anti-aliased points (as they are done via draw module) but we still advertise the same limit for both, because all others pipe drivers do. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r--src/gallium/drivers/svga/svga_context.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index d6309f7085b..067c791ec68 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -41,8 +41,6 @@
#include "svga3d_shaderdefs.h"
-#define SVGA_MAX_POINTSIZE 80.0
-
struct draw_vertex_shader;
struct draw_fragment_shader;
struct svga_shader_result;