summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_context.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2014-01-31 17:23:11 -0700
committerBrian Paul <[email protected]>2014-02-03 12:40:13 -0700
commit4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch)
treef3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/svga_context.h
parent9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff)
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r--src/gallium/drivers/svga/svga_context.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index f75fac5a1cc..71d4014170d 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -347,8 +347,7 @@ struct svga_context
} swtnl;
/* Bitmask of used shader IDs */
- struct util_bitmask *fs_bm;
- struct util_bitmask *vs_bm;
+ struct util_bitmask *shader_id_bm;
struct {
unsigned dirty[SVGA_STATE_MAX];