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authorBrian Paul <[email protected]>2013-04-01 17:51:43 -0600
committerBrian Paul <[email protected]>2013-04-03 09:56:08 -0600
commit3838edaf5d3f75ca5c2276db22ea0b96fce2bad7 (patch)
treebfbf4127c4d08f694bbe74100d827deb45f84c7f /src/gallium/drivers/svga/svga_context.h
parent49ed1f3cb335fada1f9ee26d5420889292da3c92 (diff)
svga: add HUD queries for number of draw calls, number of fallbacks
The fallbacks count is the number of drawing calls that use a "draw" module fallback, such as polygon stipple. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r--src/gallium/drivers/svga/svga_context.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 32671ecafa7..e27778eafad 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -42,6 +42,11 @@
#include "svga3d_shaderdefs.h"
+/** Non-GPU queries for gallium HUD */
+#define SVGA_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
+#define SVGA_QUERY_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
+
+
struct draw_vertex_shader;
struct draw_fragment_shader;
struct svga_shader_result;
@@ -370,6 +375,10 @@ struct svga_context
/** List of buffers with queued transfers */
struct list_head dirty_buffers;
+
+ /** performance / info queries */
+ uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
+ uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */
};
/* A flag for each state_tracker state object: