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authorJosé Fonseca <[email protected]>2011-04-07 16:54:37 +0100
committerJosé Fonseca <[email protected]>2011-04-12 12:00:49 +0100
commit6b95cfb0de1bcd680679a20d6ecc32b42e5d1546 (patch)
treefb09be44e1bc379cf25aab685fdc8cdff7a570b8 /src/gallium/drivers/svga/svga_context.c
parente338a1b0cea94f8c57968b01eebd795c6c8ce74e (diff)
svga: Rebind framebuffer and tss bindings strictly when necessary.
The earlier change to ensure rendertargets and textures are always rebound at every command buffer start had the downside of making successive flushes no longer no-ops, as a command buffer with merely the rebinding commands were being unnecessarily sent to the vGPU. This change only re-emits the bindings when necessary, by keeping track of the need to rebind outside of the dirty state update mechanism.
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.c')
-rw-r--r--src/gallium/drivers/svga/svga_context.c23
1 files changed, 4 insertions, 19 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 4782b4bf70e..dbbc249258d 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -204,7 +204,6 @@ void svga_context_flush( struct svga_context *svga,
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
- enum pipe_error ret;
svga->curr.nr_fbs = 0;
@@ -219,25 +218,11 @@ void svga_context_flush( struct svga_context *svga,
svga_screen_cache_flush(svgascreen, fence);
- /* To force the reemission of rendertargets and texture bindings at
- * the beginning of every command buffer.
- */
- svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
-
- /*
- * We must reemit the surface bindings here, because svga_update_state
- * will always flush the primitives before processing the
- * SVGA_NEW_COMMAND_BUFFER state change.
- *
- * TODO: Refactor this.
+ /* To force the re-emission of rendertargets and texture sampler bindings on
+ * the next command buffer.
*/
- ret = svga_reemit_framebuffer_bindings(svga);
- assert(ret == PIPE_OK);
-
- ret = svga_reemit_tss_bindings(svga);
- assert(ret == PIPE_OK);
-
- svga->dirty &= ~SVGA_NEW_COMMAND_BUFFER;
+ svga->rebind.rendertargets = TRUE;
+ svga->rebind.texture_samplers = TRUE;
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)