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author | Lucas Stach <[email protected]> | 2017-06-08 17:01:40 +0200 |
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committer | Lucas Stach <[email protected]> | 2017-10-10 12:29:35 +0200 |
commit | cedab87e762aa38997a07bc8a2eb624aed584afd (patch) | |
tree | 5e3b42e3a100d027acdf5f689d0d331acfe7e27b /src/gallium/drivers/svga/svga_context.c | |
parent | 03b1f8ba205d3eff59784faf805272a4d7aa4b18 (diff) |
etnaviv: fix varying interpolation
It seems that newer cores don't use the PA_ATTRIBUTES to decide if the
varying should bypass the flat shading, but derive this from the component
use. This fixes flat shading on GC880+.
VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it isn't
only used for pointcoords, but missing a better name I left it as-is.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.c')
0 files changed, 0 insertions, 0 deletions