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authorBrian Paul <[email protected]>2015-08-13 11:00:58 -0700
committerBrian Paul <[email protected]>2015-09-02 09:27:43 -0600
commite054251ed11e25a080f64b92db9334c9b07c8c76 (patch)
treeefef5b1ec8f9252e40032774747b2ca124a4de07 /src/gallium/drivers/svga/svga_context.c
parent656dac120d27e060986d97e790334f67a34a6e23 (diff)
svga: update driver for version 10 GPU interface
This is a squash commit of roughly two years of development work. Authors include: Brian Paul Charmaine Lee Thomas Hellstrom Jakob Bornecrantz Sinclair Yeh Mingcheng Chen Kai Ninomiya MengLin Wu The driver supports OpenGL 3.3. Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.c')
-rw-r--r--src/gallium/drivers/svga/svga_context.c218
1 files changed, 184 insertions, 34 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 673d17ad4a7..2bf795de22d 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -30,6 +30,7 @@
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
+#include "util/u_upload_mgr.h"
#include "svga_context.h"
#include "svga_screen.h"
@@ -42,6 +43,10 @@
#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_state.h"
+#include "svga_winsys.h"
+
+#define CONST0_UPLOAD_DEFAULT_SIZE 65536
+#define CONST0_UPLOAD_ALIGNMENT 256
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
@@ -53,27 +58,67 @@ DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE",
static void svga_destroy( struct pipe_context *pipe )
{
struct svga_context *svga = svga_context( pipe );
- struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
- unsigned shader;
+ unsigned shader, i;
+
+ /* free any alternate rasterizer states used for point sprite */
+ for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
+ if (svga->rasterizer_no_cull[i]) {
+ pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
+ }
+ }
+
+ /* free polygon stipple state */
+ if (svga->polygon_stipple.sampler) {
+ pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
+ }
+ if (svga->polygon_stipple.sampler_view) {
+ pipe->sampler_view_destroy(pipe,
+ &svga->polygon_stipple.sampler_view->base);
+ }
+ pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+ /* free HW constant buffers */
+ for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
+ pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
+ }
+
+ pipe->delete_blend_state(pipe, svga->noop_blend);
+
+ /* free query gb object */
+ if (svga->gb_query) {
+ pipe->destroy_query(pipe, NULL);
+ svga->gb_query = NULL;
+ }
util_blitter_destroy(svga->blitter);
svga_cleanup_framebuffer( svga );
svga_cleanup_tss_binding( svga );
- svga_hwtnl_destroy( svga->hwtnl );
-
svga_cleanup_vertex_state(svga);
- svga->swc->destroy(svga->swc);
-
svga_destroy_swtnl( svga );
+ svga_hwtnl_destroy( svga->hwtnl );
- util_bitmask_destroy( svga->shader_id_bm );
+ svga->swc->destroy(svga->swc);
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
+ u_upload_destroy(svga->const0_upload);
+
+ /* free user's constant buffers */
for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
- pipe_resource_reference( &svga->curr.cbufs[shader].buffer, NULL );
- sws->surface_reference(sws, &svga->state.hw_draw.hw_cb[shader], NULL);
+ for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
+ pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
+ }
}
FREE( svga );
@@ -90,7 +135,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga = CALLOC_STRUCT(svga_context);
if (svga == NULL)
- goto no_svga;
+ goto cleanup;
LIST_INITHEAD(&svga->dirty_buffers);
@@ -100,8 +145,8 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
- if(!svga->swc)
- goto no_swc;
+ if (!svga->swc)
+ goto cleanup;
svga_init_resource_functions(svga);
svga_init_blend_functions(svga);
@@ -114,11 +159,15 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga_init_sampler_functions(svga);
svga_init_fs_functions(svga);
svga_init_vs_functions(svga);
+ svga_init_gs_functions(svga);
svga_init_vertex_functions(svga);
svga_init_constbuffer_functions(svga);
svga_init_query_functions(svga);
svga_init_surface_functions(svga);
+ svga_init_stream_output_functions(svga);
+ /* init misc state */
+ svga->curr.sample_mask = ~0;
/* debug */
svga->debug.no_swtnl = debug_get_option_no_swtnl();
@@ -128,21 +177,54 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
- svga->shader_id_bm = util_bitmask_create();
- if (svga->shader_id_bm == NULL)
- goto no_shader_bm;
+ if (!(svga->blend_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->ds_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->input_element_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->rast_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->shader_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->surface_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->stream_output_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->query_id_bm = util_bitmask_create()))
+ goto cleanup;
svga->hwtnl = svga_hwtnl_create(svga);
if (svga->hwtnl == NULL)
- goto no_hwtnl;
+ goto cleanup;
if (!svga_init_swtnl(svga))
- goto no_swtnl;
+ goto cleanup;
ret = svga_emit_initial_state( svga );
if (ret != PIPE_OK)
- goto no_state;
-
+ goto cleanup;
+
+ svga->const0_upload = u_upload_create(&svga->pipe,
+ CONST0_UPLOAD_DEFAULT_SIZE,
+ CONST0_UPLOAD_ALIGNMENT,
+ PIPE_BIND_CONSTANT_BUFFER);
+ if (!svga->const0_upload)
+ goto cleanup;
+
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
@@ -151,24 +233,64 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+ memset(&svga->state.hw_draw.num_sampler_views, 0,
+ sizeof(svga->state.hw_draw.num_sampler_views));
svga->state.hw_draw.num_views = 0;
- memset(&svga->state.hw_draw.hw_cb, 0x0, sizeof(svga->state.hw_draw.hw_cb));
+
+ /* Initialize the shader pointers */
+ svga->state.hw_draw.vs = NULL;
+ svga->state.hw_draw.gs = NULL;
+ svga->state.hw_draw.fs = NULL;
+ memset(svga->state.hw_draw.constbuf, 0,
+ sizeof(svga->state.hw_draw.constbuf));
+ memset(svga->state.hw_draw.default_constbuf_size, 0,
+ sizeof(svga->state.hw_draw.default_constbuf_size));
+ memset(svga->state.hw_draw.enabled_constbufs, 0,
+ sizeof(svga->state.hw_draw.enabled_constbufs));
+
+ /* Create a no-operation blend state which we will bind whenever the
+ * requested blend state is impossible (e.g. due to having an integer
+ * render target attached).
+ *
+ * XXX: We will probably actually need 16 of these, one for each possible
+ * RGBA color mask (4 bits). Then, we would bind the one with a color mask
+ * matching the blend state it is replacing.
+ */
+ {
+ struct pipe_blend_state noop_tmpl = {0};
+ unsigned i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
+ // Set the color mask to all-ones. Later this may change.
+ noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
+ }
+ svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
+ }
svga->dirty = ~0;
return &svga->pipe;
-no_state:
+cleanup:
svga_destroy_swtnl(svga);
-no_swtnl:
- svga_hwtnl_destroy( svga->hwtnl );
-no_hwtnl:
- util_bitmask_destroy( svga->shader_id_bm );
-no_shader_bm:
- svga->swc->destroy(svga->swc);
-no_swc:
+
+ if (svga->const0_upload)
+ u_upload_destroy(svga->const0_upload);
+ if (svga->hwtnl)
+ svga_hwtnl_destroy(svga->hwtnl);
+ if (svga->swc)
+ svga->swc->destroy(svga->swc);
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
FREE(svga);
-no_svga:
return NULL;
}
@@ -195,11 +317,19 @@ void svga_context_flush( struct svga_context *svga,
/* To force the re-emission of rendertargets and texture sampler bindings on
* the next command buffer.
*/
- svga->rebind.rendertargets = TRUE;
- svga->rebind.texture_samplers = TRUE;
+ svga->rebind.flags.rendertargets = TRUE;
+ svga->rebind.flags.texture_samplers = TRUE;
+
if (svga_have_gb_objects(svga)) {
- svga->rebind.vs = TRUE;
- svga->rebind.fs = TRUE;
+
+ svga->rebind.flags.constbufs = TRUE;
+ svga->rebind.flags.vs = TRUE;
+ svga->rebind.flags.fs = TRUE;
+ svga->rebind.flags.gs = TRUE;
+
+ if (svga_need_to_rebind_resources(svga)) {
+ svga->rebind.flags.query = TRUE;
+ }
}
if (SVGA_DEBUG & DEBUG_SYNC) {
@@ -215,6 +345,26 @@ void svga_context_flush( struct svga_context *svga,
}
+/**
+ * Flush pending commands and wait for completion with a fence.
+ */
+void
+svga_context_finish(struct svga_context *svga)
+{
+ struct pipe_screen *screen = svga->pipe.screen;
+ struct pipe_fence_handle *fence = NULL;
+
+ svga_context_flush(svga, &fence);
+ svga->pipe.screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, &fence, NULL);
+}
+
+
+/**
+ * Emit pending drawing commands to the command buffer.
+ * If the command buffer overflows, we flush it and retry.
+ * \sa svga_hwtnl_flush()
+ */
void svga_hwtnl_flush_retry( struct svga_context *svga )
{
enum pipe_error ret = PIPE_OK;
@@ -225,7 +375,7 @@ void svga_hwtnl_flush_retry( struct svga_context *svga )
ret = svga_hwtnl_flush( svga->hwtnl );
}
- assert(ret == 0);
+ assert(ret == PIPE_OK);
}