diff options
author | Brian Paul <[email protected]> | 2015-08-06 16:44:35 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-09-02 09:05:23 -0600 |
commit | e2a1d21cb665b7e7bc2c9684cf533003cdc817b3 (patch) | |
tree | 6455b64eb4b816fe441c759c91710ea3322dd581 /src/gallium/drivers/svga/svga_cmd.c | |
parent | c191b507cbbc4572c9a58cf019db08def651b265 (diff) |
svga/winsys: Add support for VGPU10
This involves a few driver modifications to keep things building.
The driver may not actually run properly at this point.
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_cmd.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_cmd.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index b271832171d..b0cbc1354ca 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1634,7 +1634,7 @@ SVGA3D_DefineGBShader(struct svga_winsys_context *swc, if (!cmd) return PIPE_ERROR_OUT_OF_MEMORY; - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); cmd->type = type; cmd->sizeInBytes = sizeInBytes; @@ -1658,7 +1658,7 @@ SVGA3D_BindGBShader(struct svga_winsys_context *swc, return PIPE_ERROR_OUT_OF_MEMORY; swc->shader_relocation(swc, &cmd->shid, &cmd->mobid, - &cmd->offsetInBytes, gbshader); + &cmd->offsetInBytes, gbshader, 0); swc->commit(swc); @@ -1683,7 +1683,7 @@ SVGA3D_SetGBShader(struct svga_winsys_context *swc, swc->context_relocation(swc, &cmd->cid); cmd->type = type; if (gbshader) - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); else cmd->shid = SVGA_ID_INVALID; swc->commit(swc); @@ -1705,7 +1705,7 @@ SVGA3D_DestroyGBShader(struct svga_winsys_context *swc, if (!cmd) return PIPE_ERROR_OUT_OF_MEMORY; - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); swc->commit(swc); |