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authorBrian Paul <[email protected]>2014-02-08 09:51:13 -0800
committerBrian Paul <[email protected]>2014-02-14 08:21:43 -0700
commit2e0c90847f16a9cf2a40436beacb65c65535fa4a (patch)
tree23574e73ed4cc289a6a63bdd5c586c1ac4201c76 /src/gallium/drivers/svga/include/svga3d_limits.h
parent6d1cecbfd7d4268e0e4e088af77d637d2bdcc541 (diff)
svga: split / update svga3d header files
The old svga3d_reg.h file is split into separate header files and we add new items for guest-backed surfaces. Plus some minor code fixes because of renamed symbols. Reviewed-by: Thomas Hellstrom <[email protected]> Cc: "10.1" <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/include/svga3d_limits.h')
-rw-r--r--src/gallium/drivers/svga/include/svga3d_limits.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/include/svga3d_limits.h b/src/gallium/drivers/svga/include/svga3d_limits.h
new file mode 100644
index 00000000000..367e8cf7a50
--- /dev/null
+++ b/src/gallium/drivers/svga/include/svga3d_limits.h
@@ -0,0 +1,101 @@
+/**********************************************************
+ * Copyright 2007-2014 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ * SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES 6
+#define SVGA3D_MAX_RENDER_TARGETS 8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_CONTEXT_IDS 256
+#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS 5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS 32
+#define SVGA3D_NUM_LIGHTS 8
+#define SVGA3D_MAX_VIDEODECODERS 8
+#define SVGA3D_MAX_VIDEOPROCESSORS 8
+#define SVGA3D_MAX_VIDEODECODER_FRAMES 400
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
+
+#define SVGA3D_MAX_CLIP_PLANES 6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+#endif // _SVGA3D_LIMITS_H_