diff options
author | Marius Predut <[email protected]> | 2015-02-25 09:49:45 -0700 |
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committer | Brian Paul <[email protected]> | 2015-02-25 16:35:49 -0700 |
commit | 1a93e7690dc90211164082d6a2d26d93da8127ef (patch) | |
tree | 85dea0aa989370fbd767eec2b243e37c8892b6b5 /src/gallium/drivers/svga/Android.mk | |
parent | 47053464630888f819ef8cc44278f1a1220159b9 (diff) |
mesa: use fi_type in vertex attribute code
For 32-bit builds, floating point operations use x86 FPU registers,
not SSE registers. If we're actually storing an integer in a float
variable, the value might get modified when written to memory. This
patch changes the VBO code to use the fi_type (float/int union) to
store/copy vertex attributes.
Also, this can improve performance on x86 because moving floats with
integer registers instead of FP registers is faster.
Neil Roberts review:
- include changes on all places that are storing attribute values.
- check with and without -O3 compiler flag.
Brian Paul review:
- use fi_type type instead gl_constant_value type
- fix a bunch of nit-picks.
- fix compiler warnings
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/Android.mk')
0 files changed, 0 insertions, 0 deletions