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authorDave Airlie <[email protected]>2015-05-19 16:12:45 +1000
committerDave Airlie <[email protected]>2015-05-20 12:32:47 +1000
commit3f5c67d6510fe0210079ddecc0d30227a6cc4111 (patch)
treeedfd11357abd675ce4a61669b6cdb83730d9e1eb /src/gallium/drivers/softpipe
parent8bec83a30761d52088fa5cd2301b469b7aacf755 (diff)
softpipe: add textureOffset support.
This was an oversight when GLSL1.30 was enabled, I think my misunderstanding. This fixes a bunch of tex-miplevel-selection tests under softpipe, and is required for textureGather support. I'm not sure this won't make sampling slowering, but its softpipe, correctness first and all that. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c155
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.h4
2 files changed, 97 insertions, 62 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 50d912022e1..4281bdacdd5 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -131,17 +131,17 @@ repeat(int coord, unsigned size)
* \param icoord returns the integer texcoords
*/
static void
-wrap_nearest_repeat(float s, unsigned size, int *icoord)
+wrap_nearest_repeat(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [0,1) */
/* i limited to [0,size-1] */
int i = util_ifloor(s * size);
- *icoord = repeat(i, size);
+ *icoord = repeat(i + offset, size);
}
static void
-wrap_nearest_clamp(float s, unsigned size, int *icoord)
+wrap_nearest_clamp(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [0,1] */
/* i limited to [0,size-1] */
@@ -151,27 +151,32 @@ wrap_nearest_clamp(float s, unsigned size, int *icoord)
*icoord = size - 1;
else
*icoord = util_ifloor(s * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_clamp_to_edge(float s, unsigned size, int *icoord)
+wrap_nearest_clamp_to_edge(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
+
if (s < min)
*icoord = 0;
else if (s > max)
*icoord = size - 1;
else
*icoord = util_ifloor(s * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord)
+wrap_nearest_clamp_to_border(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [min,max] */
/* i limited to [-1, size] */
@@ -183,11 +188,13 @@ wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord)
*icoord = size;
else
*icoord = util_ifloor(s * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord)
+wrap_nearest_mirror_repeat(float s, unsigned size, int offset, int *icoord)
{
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
@@ -201,11 +208,13 @@ wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord)
*icoord = size - 1;
else
*icoord = util_ifloor(u * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord)
+wrap_nearest_mirror_clamp(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [0,1] */
/* i limited to [0,size-1] */
@@ -216,11 +225,13 @@ wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord)
*icoord = size - 1;
else
*icoord = util_ifloor(u * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord)
+wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
@@ -233,11 +244,13 @@ wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord)
*icoord = size - 1;
else
*icoord = util_ifloor(u * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
static void
-wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord)
+wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int offset, int *icoord)
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
@@ -250,6 +263,8 @@ wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord)
*icoord = size;
else
*icoord = util_ifloor(u * size);
+ if (offset)
+ *icoord = CLAMP(*icoord + offset, 0, size - 1);
}
@@ -264,30 +279,34 @@ wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord)
* \param icoord returns the computed integer texture coord
*/
static void
-wrap_linear_repeat(float s, unsigned size,
+wrap_linear_repeat(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
float u = s * size - 0.5F;
- *icoord0 = repeat(util_ifloor(u), size);
+ *icoord0 = repeat(util_ifloor(u) + offset, size);
*icoord1 = repeat(*icoord0 + 1, size);
*w = frac(u);
}
static void
-wrap_linear_clamp(float s, unsigned size,
+wrap_linear_clamp(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
float u = CLAMP(s, 0.0F, 1.0F);
u = u * size - 0.5f;
*icoord0 = util_ifloor(u);
*icoord1 = *icoord0 + 1;
+ if (offset) {
+ *icoord0 = CLAMP(*icoord0 + offset, 0, size - 1);
+ *icoord1 = CLAMP(*icoord1 + offset, 0, size - 1);
+ }
*w = frac(u);
}
static void
-wrap_linear_clamp_to_edge(float s, unsigned size,
+wrap_linear_clamp_to_edge(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
float u = CLAMP(s, 0.0F, 1.0F);
@@ -298,12 +317,16 @@ wrap_linear_clamp_to_edge(float s, unsigned size,
*icoord0 = 0;
if (*icoord1 >= (int) size)
*icoord1 = size - 1;
+ if (offset) {
+ *icoord0 = CLAMP(*icoord0 + offset, 0, size - 1);
+ *icoord1 = CLAMP(*icoord1 + offset, 0, size - 1);
+ }
*w = frac(u);
}
static void
-wrap_linear_clamp_to_border(float s, unsigned size,
+wrap_linear_clamp_to_border(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
const float min = -1.0F / (2.0F * size);
@@ -317,7 +340,7 @@ wrap_linear_clamp_to_border(float s, unsigned size,
static void
-wrap_linear_mirror_repeat(float s, unsigned size,
+wrap_linear_mirror_repeat(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
const int flr = util_ifloor(s);
@@ -336,7 +359,7 @@ wrap_linear_mirror_repeat(float s, unsigned size,
static void
-wrap_linear_mirror_clamp(float s, unsigned size,
+wrap_linear_mirror_clamp(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
float u = fabsf(s);
@@ -352,7 +375,7 @@ wrap_linear_mirror_clamp(float s, unsigned size,
static void
-wrap_linear_mirror_clamp_to_edge(float s, unsigned size,
+wrap_linear_mirror_clamp_to_edge(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
float u = fabsf(s);
@@ -372,7 +395,7 @@ wrap_linear_mirror_clamp_to_edge(float s, unsigned size,
static void
-wrap_linear_mirror_clamp_to_border(float s, unsigned size,
+wrap_linear_mirror_clamp_to_border(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
const float min = -1.0F / (2.0F * size);
@@ -395,10 +418,10 @@ wrap_linear_mirror_clamp_to_border(float s, unsigned size,
* PIPE_TEX_WRAP_CLAMP for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord)
+wrap_nearest_unorm_clamp(float s, unsigned size, int offset, int *icoord)
{
int i = util_ifloor(s);
- *icoord = CLAMP(i, 0, (int) size-1);
+ *icoord = CLAMP(i + offset, 0, (int) size-1);
}
@@ -406,9 +429,9 @@ wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord)
* PIPE_TEX_WRAP_CLAMP_TO_BORDER for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord)
+wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int offset, int *icoord)
{
- *icoord = util_ifloor( CLAMP(s, -0.5F, (float) size + 0.5F) );
+ *icoord = util_ifloor( CLAMP(s + offset, -0.5F, (float) size + 0.5F) );
}
@@ -416,9 +439,9 @@ wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord)
* PIPE_TEX_WRAP_CLAMP_TO_EDGE for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord)
+wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int offset, int *icoord)
{
- *icoord = util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) );
+ *icoord = util_ifloor( CLAMP(s + offset, 0.5F, (float) size - 0.5F) );
}
@@ -426,11 +449,11 @@ wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord)
* PIPE_TEX_WRAP_CLAMP for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp(float s, unsigned size,
+wrap_linear_unorm_clamp(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
/* Not exactly what the spec says, but it matches NVIDIA output */
- float u = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f);
+ float u = CLAMP(s + offset - 0.5F, 0.0f, (float) size - 1.0f);
*icoord0 = util_ifloor(u);
*icoord1 = *icoord0 + 1;
*w = frac(u);
@@ -441,10 +464,10 @@ wrap_linear_unorm_clamp(float s, unsigned size,
* PIPE_TEX_WRAP_CLAMP_TO_BORDER for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp_to_border(float s, unsigned size,
+wrap_linear_unorm_clamp_to_border(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
- float u = CLAMP(s, -0.5F, (float) size + 0.5F);
+ float u = CLAMP(s + offset, -0.5F, (float) size + 0.5F);
u -= 0.5F;
*icoord0 = util_ifloor(u);
*icoord1 = *icoord0 + 1;
@@ -458,10 +481,10 @@ wrap_linear_unorm_clamp_to_border(float s, unsigned size,
* PIPE_TEX_WRAP_CLAMP_TO_EDGE for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp_to_edge(float s, unsigned size,
+wrap_linear_unorm_clamp_to_edge(float s, unsigned size, int offset,
int *icoord0, int *icoord1, float *w)
{
- float u = CLAMP(s, +0.5F, (float) size - 0.5F);
+ float u = CLAMP(s + offset, +0.5F, (float) size - 0.5F);
u -= 0.5F;
*icoord0 = util_ifloor(u);
*icoord1 = *icoord0 + 1;
@@ -1154,7 +1177,7 @@ img_filter_1d_nearest(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->nearest_texcoord_s(args->s, width, &x);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
out = get_texel_2d(sp_sview, sp_samp, addr, x, 0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1186,7 +1209,7 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->nearest_texcoord_s(args->s, width, &x);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.last_layer);
@@ -1222,8 +1245,8 @@ img_filter_2d_nearest(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->nearest_texcoord_s(args->s, width, &x);
- sp_samp->nearest_texcoord_t(args->t, height, &y);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
+ sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
out = get_texel_2d(sp_sview, sp_samp, addr, x, y);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1257,8 +1280,8 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->nearest_texcoord_s(args->s, width, &x);
- sp_samp->nearest_texcoord_t(args->t, height, &y);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
+ sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.last_layer);
@@ -1299,12 +1322,12 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
* mode CLAMP_TO_EDGE.
*/
if (sp_samp->base.seamless_cube_map) {
- wrap_nearest_clamp_to_edge(args->s, width, &x);
- wrap_nearest_clamp_to_edge(args->t, height, &y);
+ wrap_nearest_clamp_to_edge(args->s, width, args->offset[0], &x);
+ wrap_nearest_clamp_to_edge(args->t, height, args->offset[1], &y);
} else {
/* Would probably make sense to ignore mode and just do edge clamp */
- sp_samp->nearest_texcoord_s(args->s, width, &x);
- sp_samp->nearest_texcoord_t(args->t, height, &y);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
+ sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
}
layerface = args->face_id + sp_sview->base.u.tex.first_layer;
@@ -1339,8 +1362,8 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->nearest_texcoord_s(args->s, width, &x);
- sp_samp->nearest_texcoord_t(args->t, height, &y);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
+ sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
layerface = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.last_layer - 5) + args->face_id;
@@ -1375,9 +1398,9 @@ img_filter_3d_nearest(struct sp_sampler_view *sp_sview,
assert(height > 0);
assert(depth > 0);
- sp_samp->nearest_texcoord_s(args->s, width, &x);
- sp_samp->nearest_texcoord_t(args->t, height, &y);
- sp_samp->nearest_texcoord_p(args->p, depth, &z);
+ sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
+ sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
+ sp_samp->nearest_texcoord_p(args->p, depth, args->offset[2], &z);
addr.value = 0;
addr.bits.level = args->level;
@@ -1409,7 +1432,7 @@ img_filter_1d_linear(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0);
tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0);
@@ -1441,7 +1464,7 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.last_layer);
@@ -1477,8 +1500,8 @@ img_filter_2d_linear(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0);
tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0);
@@ -1516,8 +1539,8 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer,
sp_sview->base.u.tex.last_layer);
@@ -1565,12 +1588,12 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview,
*/
if (sp_samp->base.seamless_cube_map) {
/* Note this is a bit overkill, actual clamping is not required */
- wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw);
- wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw);
+ wrap_linear_clamp_to_border(args->s, width, args->offset[0], &x0, &x1, &xw);
+ wrap_linear_clamp_to_border(args->t, height, args->offset[1], &y0, &y1, &yw);
} else {
/* Would probably make sense to ignore mode and just do edge clamp */
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
}
layer = sp_sview->base.u.tex.first_layer;
@@ -1626,12 +1649,12 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
*/
if (sp_samp->base.seamless_cube_map) {
/* Note this is a bit overkill, actual clamping is not required */
- wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw);
- wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw);
+ wrap_linear_clamp_to_border(args->s, width, args->offset[0], &x0, &x1, &xw);
+ wrap_linear_clamp_to_border(args->t, height, args->offset[1], &y0, &y1, &yw);
} else {
/* Would probably make sense to ignore mode and just do edge clamp */
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
}
layer = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer,
@@ -1682,9 +1705,9 @@ img_filter_3d_linear(struct sp_sampler_view *sp_sview,
assert(height > 0);
assert(depth > 0);
- sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw);
- sp_samp->linear_texcoord_p(args->p, depth, &z0, &z1, &zw);
+ sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
+ sp_samp->linear_texcoord_p(args->p, depth, args->offset[2], &z0, &z1, &zw);
tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0);
tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0);
@@ -1820,6 +1843,8 @@ mip_filter_linear(struct sp_sampler_view *sp_sview,
compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod);
+ args.offset = filt_args->offset;
+
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int level0 = psview->u.tex.first_level + (int)lod[j];
@@ -1880,6 +1905,8 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
float lod[TGSI_QUAD_SIZE];
int j;
struct img_filter_args args;
+
+ args.offset = filt_args->offset;
compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
@@ -1922,6 +1949,8 @@ mip_filter_none(struct sp_sampler_view *sp_sview,
struct img_filter_args args;
args.level = sp_sview->base.u.tex.first_level;
+ args.offset = filt_args->offset;
+
compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
@@ -1955,6 +1984,7 @@ mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
int j;
struct img_filter_args args;
args.level = sp_sview->base.u.tex.first_level;
+ args.offset = filt_args->offset;
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
args.s = s[j];
args.t = t[j];
@@ -3265,6 +3295,7 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler,
}
filt_args.control = control;
+ filt_args.offset = offset;
sp_samp->sp_sview[sview_index].get_samples(&sp_samp->sp_sview[sview_index],
sp_samp->sp_sampler[sampler_index],
s, t, p, c0, lod, &filt_args, rgba);
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
index 35287ad3bd2..c9de56c5ab4 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.h
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
@@ -38,10 +38,12 @@ struct sp_sampler;
typedef void (*wrap_nearest_func)(float s,
unsigned size,
+ int offset,
int *icoord);
typedef void (*wrap_linear_func)(float s,
unsigned size,
+ int offset,
int *icoord0,
int *icoord1,
float *w);
@@ -57,6 +59,7 @@ struct img_filter_args {
float p;
unsigned level;
unsigned face_id;
+ const int8_t *offset;
};
typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview,
@@ -66,6 +69,7 @@ typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview,
struct filter_args {
enum tgsi_sampler_control control;
+ const int8_t *offset;
};
typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,