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authorRoland Scheidegger <[email protected]>2015-10-22 22:26:52 +0200
committerRoland Scheidegger <[email protected]>2015-10-24 03:00:33 +0200
commitfe707c0373cf73f9323014f7bc38f20120d4f096 (patch)
treed1436bb2fd77109540d5fb2995e0d8f20e2a48b9 /src/gallium/drivers/softpipe
parent830e57b82d21fd324059b7a7074b047ad41d0aa4 (diff)
llvmpipe: fix using non-zero layer in non-array view from array resource
Just need to use resource target not view target when calculating first-layer based mip offsets. (This is a gl specific problem since d3d10 does not distinguish between non-array and array resources neither at the resource nor view level, only at the shader level.) Fixes new piglit arb_texture_view sampling-2d-array-as-2d-layer test. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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