diff options
author | Brian <[email protected]> | 2008-04-14 21:01:40 -0600 |
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committer | Brian <[email protected]> | 2008-04-14 21:01:40 -0600 |
commit | d3878b070b7b5084526b65499737cc686a6039b6 (patch) | |
tree | 7c0faafa641aab5932e154d1222d148fab47f036 /src/gallium/drivers/softpipe | |
parent | 90b9a11a6d69f1cf6c837def0e8a9b598079ef1b (diff) |
gallium: enable new quad output code, remove old code
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_fs.c | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 9a20c056a22..8dbdbe57649 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -88,7 +88,6 @@ shade_quad( &qss->machine, quad ); -#if 0 /* XXX multi color outputs - untested */ /* store outputs */ boolean z_written = FALSE; { @@ -133,41 +132,6 @@ shade_quad( quad->outputs.depth[2] = z0 + dzdy; quad->outputs.depth[3] = z0 + dzdx + dzdy; } -#endif - - /* store result color(s) */ - if (qss->colorOutSlot >= 0) { - /* XXX need to handle multiple color outputs someday */ - assert(softpipe->fs->info.output_semantic_name[qss->colorOutSlot] - == TGSI_SEMANTIC_COLOR); - memcpy( - quad->outputs.color[0], - &machine->Outputs[qss->colorOutSlot].xyzw[0].f[0], - sizeof( quad->outputs.color[0] ) ); - } - - /* store result Z */ - if (qss->depthOutSlot >= 0) { - /* output[slot] is new Z */ - uint i; - for (i = 0; i < 4; i++) { - quad->outputs.depth[i] = machine->Outputs[0].xyzw[2].f[i]; - } - } - else { - /* compute Z values now, as in the quad earlyz stage */ - /* XXX we should really only do this if the earlyz stage is not used */ - const float fx = (float) quad->x0; - const float fy = (float) quad->y0; - const float dzdx = quad->posCoef->dadx[2]; - const float dzdy = quad->posCoef->dady[2]; - const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; - - quad->outputs.depth[0] = z0; - quad->outputs.depth[1] = z0 + dzdx; - quad->outputs.depth[2] = z0 + dzdy; - quad->outputs.depth[3] = z0 + dzdx + dzdy; - } /* shader may cull fragments */ if( quad->mask ) { |