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author | Roland Scheidegger <[email protected]> | 2013-08-07 20:25:38 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-08-08 18:55:57 +0200 |
commit | e1590b9690cfc5c3f304b5339621129226a20f36 (patch) | |
tree | c3befa5102b507a7e9fcdaca54808648bbbe47ab /src/gallium/drivers/softpipe | |
parent | eac57bc223dd2bf9d988b9f1ee0e126a27c98bf8 (diff) |
gallivm: don't clamp reference value for shadow comparison for float formats
This is wrong both for OpenGL and d3d. (In fact clamping is a side effect
of converting to depth format, so this should really do quantization too
at least in d3d10 for the comparisons to be truly correct.)
Reviewed-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe')
0 files changed, 0 insertions, 0 deletions