diff options
author | José Fonseca <[email protected]> | 2012-07-12 20:47:20 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2012-07-13 13:01:51 +0100 |
commit | 6dddd184803da5f67f69e7c243dbb596b4dd4b9d (patch) | |
tree | 30929d27e0fa88b8de2f079ac28fb0f7729e5744 /src/gallium/drivers/softpipe | |
parent | 99728076ec1a8bd3feb0f23e41198d8d5e56d0c9 (diff) |
draw,gallivm: Fix draw_get_shader_param.
- Use LLVM limits when LLVM is being used, instead of TGSI limits
- Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe)
- Eliminate several of the hacks around draw shader caps in several drivers
Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_screen.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index 684f0358955..5588611edcf 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -177,9 +177,7 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) static int softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) { -#ifdef HAVE_LLVM struct softpipe_screen *sp_screen = softpipe_screen(screen); -#endif switch(shader) { case PIPE_SHADER_FRAGMENT: @@ -188,20 +186,16 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe case PIPE_SHADER_GEOMETRY: switch (param) { case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: -#ifdef HAVE_LLVM if (sp_screen->use_llvm) /* Softpipe doesn't yet know how to tell draw/llvm about textures */ return 0; -#endif - return PIPE_MAX_VERTEX_SAMPLERS; - case PIPE_SHADER_CAP_INTEGERS: -#ifdef HAVE_LLVM /* gallivm doesn't support integers yet */ - if (sp_screen->use_llvm) - return 0; -#endif - /* fallthrough */ + else + return PIPE_MAX_VERTEX_SAMPLERS; default: - return draw_get_shader_param(shader, param); + if (sp_screen->use_llvm) + return draw_get_shader_param(shader, param); + else + return draw_get_shader_param_no_llvm(shader, param); } default: return 0; |