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authorRoland Scheidegger <[email protected]>2013-03-08 22:29:34 +0100
committerRoland Scheidegger <[email protected]>2013-03-11 17:07:51 +0100
commitef17cc9cb697a7146cf2a3dba2eb0f6a968918cc (patch)
treef409b9ec2c9fd536fc42f063590f4a6704033378 /src/gallium/drivers/softpipe
parentf33c744fb9b4bb711335412018ecc108a4b38355 (diff)
softpipe: don't use samplers with prebaked sampler and sampler_view state
This is needed for handling the dx10-style sample opcodes. This also simplifies the logic by getting rid of sampler variants completely (sampler_views though OTOH have sort of variants because some of their state is different depending on the shader stage they are bound to). No significant performance difference (openarena run: 840 frames in 459.8 seconds vs. 840 frames in 460.5 seconds). v2: fix reference counting bug spotted by Jose. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h8
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h8
-rw-r--r--src/gallium/drivers/softpipe/sp_state_derived.c33
-rw-r--r--src/gallium/drivers/softpipe/sp_state_sampler.c184
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c1274
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.h138
6 files changed, 779 insertions, 866 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index dcd29be132f..ed38bacc416 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -80,7 +80,7 @@ struct softpipe_context {
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
@@ -184,8 +184,10 @@ struct softpipe_context {
* Texture caches for vertex, fragment, geometry stages.
* Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
* for compute shaders.
+ * XXX wouldn't it make more sense for the tile cache to just be part
+ * of sp_sampler_view?
*/
- struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned dump_fs : 1;
unsigned dump_gs : 1;
@@ -199,8 +201,6 @@ softpipe_context( struct pipe_context *pipe )
return (struct softpipe_context *)pipe;
}
-void
-softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
struct pipe_context *
softpipe_create_context( struct pipe_screen *, void *priv );
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index e2c49d27bd5..bf8370ecfbe 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -156,6 +156,14 @@ void
softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
void
+softpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **views);
+
+
+void
softpipe_draw_vbo(struct pipe_context *pipe,
const struct pipe_draw_info *info);
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
index 8fbe27bc0fc..85fd47d5879 100644
--- a/src/gallium/drivers/softpipe/sp_state_derived.c
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -36,6 +36,7 @@
#include "sp_screen.h"
#include "sp_state.h"
#include "sp_texture.h"
+#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
@@ -205,12 +206,32 @@ compute_cliprect(struct softpipe_context *sp)
static void
+set_shader_sampler(struct softpipe_context *softpipe,
+ unsigned shader,
+ int max_sampler)
+{
+ int i;
+ for (i = 0; i <= max_sampler; i++) {
+ softpipe->tgsi.sampler[shader]->sp_sampler[i] =
+ (struct sp_sampler *)(softpipe->samplers[shader][i]);
+ }
+}
+
+static void
update_tgsi_samplers( struct softpipe_context *softpipe )
{
unsigned i, sh;
- softpipe_reset_sampler_variants( softpipe );
+ set_shader_sampler(softpipe, PIPE_SHADER_VERTEX,
+ softpipe->vs->max_sampler);
+ set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT,
+ softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
+ if (softpipe->gs) {
+ set_shader_sampler(softpipe, PIPE_SHADER_GEOMETRY,
+ softpipe->gs->max_sampler);
+ }
+ /* XXX is this really necessary here??? */
for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[sh][i];
@@ -314,12 +335,9 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
/* sampler state */
softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
- /* sampler view */
- pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
- softpipe->pstipple.sampler_view);
-
- sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
- softpipe->pstipple.sampler_view);
+ /* sampler view state */
+ softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
+ unit, 1, &softpipe->pstipple.sampler_view);
softpipe->dirty |= SP_NEW_SAMPLER;
}
@@ -358,6 +376,7 @@ softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim)
update_polygon_stipple_enable(softpipe, prim);
#endif
+ /* TODO: this looks suboptimal */
if (softpipe->dirty & (SP_NEW_SAMPLER |
SP_NEW_TEXTURE |
SP_NEW_FS |
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
index eb02ecb0169..aeb2b9da899 100644
--- a/src/gallium/drivers/softpipe/sp_state_sampler.c
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -41,31 +41,6 @@
#include "sp_tex_tile_cache.h"
-struct sp_sampler {
- struct pipe_sampler_state base;
- struct sp_sampler_variant *variants;
- struct sp_sampler_variant *current;
-};
-
-static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
-{
- return (struct sp_sampler *)sampler;
-}
-
-
-static void *
-softpipe_create_sampler_state(struct pipe_context *pipe,
- const struct pipe_sampler_state *sampler)
-{
- struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
-
- sp_sampler->base = *sampler;
- sp_sampler->variants = NULL;
-
- return (void *)sp_sampler;
-}
-
-
/**
* Bind a range [start, start+num-1] of samplers for a shader stage.
*/
@@ -142,24 +117,6 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
}
-static struct pipe_sampler_view *
-softpipe_create_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *resource,
- const struct pipe_sampler_view *templ)
-{
- struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
-
- if (view) {
- *view = *templ;
- view->reference.count = 1;
- view->texture = NULL;
- pipe_resource_reference(&view->texture, resource);
- view->context = pipe;
- }
-
- return view;
-}
-
static void
softpipe_sampler_view_destroy(struct pipe_context *pipe,
@@ -170,7 +127,7 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
}
-static void
+void
softpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
@@ -194,12 +151,29 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
/* set the new sampler views */
for (i = 0; i < num; i++) {
- pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
- views[i]);
+ struct sp_sampler_view *sp_sviewsrc;
+ struct sp_sampler_view *sp_sviewdst =
+ &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
+ struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
+ pipe_sampler_view_reference(pview, views[i]);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
views[i]);
+ /*
+ * We don't really have variants, however some bits are different per shader,
+ * so just copy?
+ */
+ sp_sviewsrc = (struct sp_sampler_view *)*pview;
+ if (sp_sviewsrc) {
+ memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
+ sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
+ sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
+ }
+ else {
+ memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
+ }
}
+
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
@@ -246,128 +220,10 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
}
-/**
- * Find/create an sp_sampler_variant object for sampling the given texture,
- * sampler and tex unit.
- *
- * Note that the tex unit is significant. We can't re-use a sampler
- * variant for multiple texture units because the sampler variant contains
- * the texture object pointer. If the texture object pointer were stored
- * somewhere outside the sampler variant, we could re-use samplers for
- * multiple texture units.
- */
-static struct sp_sampler_variant *
-get_sampler_variant( unsigned unit,
- struct sp_sampler *sampler,
- struct pipe_sampler_view *view,
- unsigned processor )
-{
- struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
- struct sp_sampler_variant *v = NULL;
- union sp_sampler_key key;
-
- /* if this fails, widen the key.unit field and update this assertion */
- assert(PIPE_MAX_SAMPLERS <= 16);
-
- key.bits.target = sp_texture->base.target;
- key.bits.is_pot = sp_texture->pot;
- key.bits.processor = processor;
- key.bits.unit = unit;
- key.bits.swizzle_r = view->swizzle_r;
- key.bits.swizzle_g = view->swizzle_g;
- key.bits.swizzle_b = view->swizzle_b;
- key.bits.swizzle_a = view->swizzle_a;
- key.bits.pad = 0;
-
- if (sampler->current &&
- key.value == sampler->current->key.value) {
- v = sampler->current;
- }
-
- if (v == NULL) {
- for (v = sampler->variants; v; v = v->next)
- if (v->key.value == key.value)
- break;
-
- if (v == NULL) {
- v = sp_create_sampler_variant( &sampler->base, key );
- v->next = sampler->variants;
- sampler->variants = v;
- }
- }
-
- sampler->current = v;
- return v;
-}
-
-
-/**
- * Reset the sampler variants for a shader stage (vert, frag, geom).
- */
-static void
-reset_sampler_variants(struct softpipe_context *softpipe,
- unsigned shader,
- unsigned tgsi_shader,
- int max_sampler)
-{
- int i;
-
- for (i = 0; i <= max_sampler; i++) {
- if (softpipe->samplers[shader][i]) {
- softpipe->tgsi.sampler[shader]->sp_sampler[i] =
- get_sampler_variant(i,
- sp_sampler(softpipe->samplers[shader][i]),
- softpipe->sampler_views[shader][i],
- tgsi_shader);
-
- sp_sampler_variant_bind_view(softpipe->tgsi.sampler[shader]->sp_sampler[i],
- softpipe->tex_cache[shader][i],
- softpipe->sampler_views[shader][i]);
- }
- }
-}
-
-
-void
-softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
-{
- /* It's a bit hard to build these samplers ahead of time -- don't
- * really know which samplers are going to be used for vertex and
- * fragment programs.
- */
-
- /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
- reset_sampler_variants(softpipe,
- PIPE_SHADER_VERTEX,
- TGSI_PROCESSOR_VERTEX,
- softpipe->vs->max_sampler);
-
- reset_sampler_variants(softpipe,
- PIPE_SHADER_FRAGMENT,
- TGSI_PROCESSOR_FRAGMENT,
- softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
-
- if (softpipe->gs) {
- reset_sampler_variants(softpipe,
- PIPE_SHADER_GEOMETRY,
- TGSI_PROCESSOR_GEOMETRY,
- softpipe->gs->max_sampler);
- }
-}
-
-
static void
softpipe_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
- struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
- struct sp_sampler_variant *v, *tmp;
-
- for (v = sp_sampler->variants; v; v = tmp) {
- tmp = v->next;
- sp_sampler_variant_destroy(v);
- }
-
FREE( sampler );
}
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 8e16ff9e0f0..963afbcab11 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -40,8 +40,10 @@
#include "util/u_math.h"
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_quad.h" /* only for #define QUAD_* tokens */
#include "sp_tex_sample.h"
+#include "sp_texture.h"
#include "sp_tex_tile_cache.h"
@@ -485,33 +487,33 @@ wrap_array_layer(float coord, unsigned size, int *layer)
* derivatives w.r.t X and Y, then compute lambda (level of detail).
*/
static float
-compute_lambda_1d(const struct sp_sampler_variant *samp,
+compute_lambda_1d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
- float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
+ float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
return util_fast_log2(rho);
}
static float
-compute_lambda_2d(const struct sp_sampler_variant *samp,
+compute_lambda_2d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
- float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
- float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
+ float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
float rho = MAX2(maxx, maxy);
return util_fast_log2(rho);
@@ -519,21 +521,21 @@ compute_lambda_2d(const struct sp_sampler_variant *samp,
static float
-compute_lambda_3d(const struct sp_sampler_variant *samp,
+compute_lambda_3d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
- float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
- float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
- float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level);
+ float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
+ float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
float rho;
rho = MAX2(maxx, maxy);
@@ -548,7 +550,7 @@ compute_lambda_3d(const struct sp_sampler_variant *samp,
* Since there aren't derivatives to use, just return 0.
*/
static float
-compute_lambda_vert(const struct sp_sampler_variant *samp,
+compute_lambda_vert(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
@@ -574,35 +576,35 @@ compute_lambda_vert(const struct sp_sampler_variant *samp,
static INLINE const float *
-get_texel_2d_no_border(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y)
+get_texel_2d_no_border(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr, int x, int y)
{
const struct softpipe_tex_cached_tile *tile;
-
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
-get_texel_2d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y)
+get_texel_2d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr, int x, int y)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_2d_no_border( samp, addr, x, y );
+ return get_texel_2d_no_border( sp_sview, addr, x, y );
}
}
@@ -659,11 +661,11 @@ get_next_face(unsigned face, int x, int y)
}
static INLINE const float *
-get_texel_cube_seamless(const struct sp_sampler_variant *samp,
+get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
union tex_tile_address addr, int x, int y,
float *corner)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
unsigned face = addr.bits.face;
int new_x, new_y;
@@ -681,11 +683,11 @@ get_texel_cube_seamless(const struct sp_sampler_variant *samp,
const float *c1, *c2, *c3;
int fx = x < 0 ? 0 : max_x - 1;
int fy = y < 0 ? 0 : max_y - 1;
- c1 = get_texel_2d_no_border( samp, addr, fx, fy);
+ c1 = get_texel_2d_no_border( sp_sview, addr, fx, fy);
addr.bits.face = get_next_face(face, (x < 0) ? -1 : 1, 0);
- c2 = get_texel_2d_no_border( samp, addr, (x < 0) ? max_x - 1 : 0, fy);
+ c2 = get_texel_2d_no_border( sp_sview, addr, (x < 0) ? max_x - 1 : 0, fy);
addr.bits.face = get_next_face(face, 0, (y < 0) ? -1 : 1);
- c3 = get_texel_2d_no_border( samp, addr, fx, (y < 0) ? max_y - 1 : 0);
+ c3 = get_texel_2d_no_border( sp_sview, addr, fx, (y < 0) ? max_y - 1 : 0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
corner[c] = CLAMP((c1[c] + c2[c] + c3[c]), 0.0F, 1.0F) / 3;
@@ -707,25 +709,25 @@ get_texel_cube_seamless(const struct sp_sampler_variant *samp,
}
addr.bits.face = face;
- return get_texel_2d_no_border( samp, addr, new_x, new_y );
+ return get_texel_2d_no_border( sp_sview, addr, new_x, new_y );
}
/* Gather a quad of adjacent texels within a tile:
*/
static INLINE void
-get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- unsigned x, unsigned y,
- const float *out[4])
+get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr,
+ unsigned x, unsigned y,
+ const float *out[4])
{
- const struct softpipe_tex_cached_tile *tile;
+ const struct softpipe_tex_cached_tile *tile;
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
out[0] = &tile->data.color[y ][x ][0];
out[1] = &tile->data.color[y ][x+1][0];
@@ -737,31 +739,32 @@ get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp,
/* Gather a quad of potentially non-adjacent texels:
*/
static INLINE void
-get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- int x0, int y0,
- int x1, int y1,
- const float *out[4])
+get_texel_quad_2d_no_border(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr,
+ int x0, int y0,
+ int x1, int y1,
+ const float *out[4])
{
- out[0] = get_texel_2d_no_border( samp, addr, x0, y0 );
- out[1] = get_texel_2d_no_border( samp, addr, x1, y0 );
- out[2] = get_texel_2d_no_border( samp, addr, x0, y1 );
- out[3] = get_texel_2d_no_border( samp, addr, x1, y1 );
+ out[0] = get_texel_2d_no_border( sp_sview, addr, x0, y0 );
+ out[1] = get_texel_2d_no_border( sp_sview, addr, x1, y0 );
+ out[2] = get_texel_2d_no_border( sp_sview, addr, x0, y1 );
+ out[3] = get_texel_2d_no_border( sp_sview, addr, x1, y1 );
}
/* Can involve a lot of unnecessary checks for border color:
*/
static INLINE void
-get_texel_quad_2d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- int x0, int y0,
- int x1, int y1,
- const float *out[4])
+get_texel_quad_2d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr,
+ int x0, int y0,
+ int x1, int y1,
+ const float *out[4])
{
- out[0] = get_texel_2d( samp, addr, x0, y0 );
- out[1] = get_texel_2d( samp, addr, x1, y0 );
- out[3] = get_texel_2d( samp, addr, x1, y1 );
- out[2] = get_texel_2d( samp, addr, x0, y1 );
+ out[0] = get_texel_2d( sp_sview, sp_samp, addr, x0, y0 );
+ out[1] = get_texel_2d( sp_sview, sp_samp, addr, x1, y0 );
+ out[3] = get_texel_2d( sp_sview, sp_samp, addr, x1, y1 );
+ out[2] = get_texel_2d( sp_sview, sp_samp, addr, x0, y1 );
}
@@ -769,7 +772,7 @@ get_texel_quad_2d(const struct sp_sampler_variant *samp,
/* 3d variants:
*/
static INLINE const float *
-get_texel_3d_no_border(const struct sp_sampler_variant *samp,
+get_texel_3d_no_border(const struct sp_sampler_view *sp_sview,
union tex_tile_address addr, int x, int y, int z)
{
const struct softpipe_tex_cached_tile *tile;
@@ -780,53 +783,56 @@ get_texel_3d_no_border(const struct sp_sampler_variant *samp,
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
-get_texel_3d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y, int z)
+get_texel_3d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr, int x, int y, int z)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level) ||
z < 0 || z >= (int) u_minify(texture->depth0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border( samp, addr, x, y, z );
+ return get_texel_3d_no_border( sp_sview, addr, x, y, z );
}
}
/* Get texel pointer for 1D array texture */
static INLINE const float *
-get_texel_1d_array(const struct sp_sampler_variant *samp,
+get_texel_1d_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_2d_no_border(samp, addr, x, y);
+ return get_texel_2d_no_border(sp_sview, addr, x, y);
}
}
/* Get texel pointer for 2D array texture */
static INLINE const float *
-get_texel_2d_array(const struct sp_sampler_variant *samp,
+get_texel_2d_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y, int layer)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
assert(layer < (int) texture->array_size);
@@ -834,20 +840,21 @@ get_texel_2d_array(const struct sp_sampler_variant *samp,
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border(samp, addr, x, y, layer);
+ return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
}
}
/* Get texel pointer for cube array texture */
static INLINE const float *
-get_texel_cube_array(const struct sp_sampler_variant *samp,
+get_texel_cube_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y, int layer)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
assert(layer < (int) texture->array_size);
@@ -855,10 +862,10 @@ get_texel_cube_array(const struct sp_sampler_variant *samp,
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border(samp, addr, x, y, layer);
+ return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
}
}
/**
@@ -895,10 +902,12 @@ print_sample_4(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZ
rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]);
}
+
/* Some image-filter fastpaths:
*/
static INLINE void
-img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp,
+img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -906,8 +915,8 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */
unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */
union tex_tile_address addr;
@@ -933,12 +942,12 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp,
/* Can we fetch all four at once:
*/
if (x0 < xmax && y0 < ymax) {
- get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx);
+ get_texel_quad_2d_no_border_single_tile(sp_sview, addr, x0, y0, tx);
}
else {
unsigned x1 = (x0 + 1) & (xpot - 1);
unsigned y1 = (y0 + 1) & (ypot - 1);
- get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx);
+ get_texel_quad_2d_no_border(sp_sview, addr, x0, y0, x1, y1, tx);
}
/* interpolate R, G, B, A */
@@ -955,7 +964,8 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp,
static INLINE void
-img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp,
+img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -963,8 +973,8 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
const float *out;
union tex_tile_address addr;
int c;
@@ -981,7 +991,7 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- out = get_texel_2d_no_border(samp, addr, x0, y0);
+ out = get_texel_2d_no_border(sp_sview, addr, x0, y0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -992,7 +1002,8 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp,
static INLINE void
-img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp,
+img_filter_2d_nearest_clamp_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1000,8 +1011,8 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
union tex_tile_address addr;
int c;
@@ -1026,7 +1037,7 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp,
else if (y0 > ypot - 1)
y0 = ypot - 1;
- out = get_texel_2d_no_border(samp, addr, x0, y0);
+ out = get_texel_2d_no_border(sp_sview, addr, x0, y0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1037,7 +1048,8 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp,
static void
-img_filter_1d_nearest(struct sp_sampler_variant *samp,
+img_filter_1d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1045,7 +1057,7 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x;
union tex_tile_address addr;
@@ -1059,9 +1071,9 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_s(s, width, &x);
- out = get_texel_2d(samp, addr, x, 0);
+ out = get_texel_2d(sp_sview, sp_samp, addr, x, 0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1072,7 +1084,8 @@ img_filter_1d_nearest(struct sp_sampler_variant *samp,
static void
-img_filter_1d_array_nearest(struct sp_sampler_variant *samp,
+img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1080,7 +1093,7 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x, layer;
union tex_tile_address addr;
@@ -1094,10 +1107,10 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_s(s, width, &x);
wrap_array_layer(t, texture->array_size, &layer);
- out = get_texel_1d_array(samp, addr, x, layer);
+ out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1108,7 +1121,8 @@ img_filter_1d_array_nearest(struct sp_sampler_variant *samp,
static void
-img_filter_2d_nearest(struct sp_sampler_variant *samp,
+img_filter_2d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1116,7 +1130,7 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y;
union tex_tile_address addr;
@@ -1132,10 +1146,10 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
- out = get_texel_2d(samp, addr, x, y);
+ out = get_texel_2d(sp_sview, sp_samp, addr, x, y);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1146,7 +1160,8 @@ img_filter_2d_nearest(struct sp_sampler_variant *samp,
static void
-img_filter_2d_array_nearest(struct sp_sampler_variant *samp,
+img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1154,7 +1169,7 @@ img_filter_2d_array_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y, layer;
union tex_tile_address addr;
@@ -1170,11 +1185,11 @@ img_filter_2d_array_nearest(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
wrap_array_layer(p, texture->array_size, &layer);
- out = get_texel_2d_array(samp, addr, x, y, layer);
+ out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1193,7 +1208,8 @@ face(union tex_tile_address addr, unsigned face )
static void
-img_filter_cube_nearest(struct sp_sampler_variant *samp,
+img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1201,7 +1217,7 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y;
union tex_tile_address addr;
@@ -1221,15 +1237,15 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp,
* If NEAREST filtering is done within a miplevel, always apply wrap
* mode CLAMP_TO_EDGE.
*/
- if (samp->sampler->seamless_cube_map) {
+ if (sp_samp->base.seamless_cube_map) {
wrap_nearest_clamp_to_edge(s, width, &x);
wrap_nearest_clamp_to_edge(t, height, &y);
} else {
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
}
- out = get_texel_2d(samp, face(addr, face_id), x, y);
+ out = get_texel_2d(sp_sview, sp_samp, face(addr, face_id), x, y);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1239,15 +1255,16 @@ img_filter_cube_nearest(struct sp_sampler_variant *samp,
}
static void
-img_filter_cube_array_nearest(struct sp_sampler_variant *samp,
- float s,
- float t,
- float p,
- unsigned level,
- unsigned face_id,
- float *rgba)
-{
- const struct pipe_resource *texture = samp->view->texture;
+img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
+ float *rgba)
+{
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y, layer;
union tex_tile_address addr;
@@ -1263,11 +1280,11 @@ img_filter_cube_array_nearest(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
wrap_array_layer(p, texture->array_size, &layer);
- out = get_texel_cube_array(samp, addr, x, y, layer * 6 + face_id);
+ out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layer * 6 + face_id);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1277,7 +1294,8 @@ img_filter_cube_array_nearest(struct sp_sampler_variant *samp,
}
static void
-img_filter_3d_nearest(struct sp_sampler_variant *samp,
+img_filter_3d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1285,7 +1303,7 @@ img_filter_3d_nearest(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height, depth;
int x, y, z;
union tex_tile_address addr;
@@ -1300,21 +1318,22 @@ img_filter_3d_nearest(struct sp_sampler_variant *samp,
assert(height > 0);
assert(depth > 0);
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
- samp->nearest_texcoord_p(p, depth, &z);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_p(p, depth, &z);
addr.value = 0;
addr.bits.level = level;
- out = get_texel_3d(samp, addr, x, y, z);
+ out = get_texel_3d(sp_sview, sp_samp, addr, x, y, z);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
}
static void
-img_filter_1d_linear(struct sp_sampler_variant *samp,
+img_filter_1d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1322,7 +1341,7 @@ img_filter_1d_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x0, x1;
float xw; /* weights */
@@ -1337,10 +1356,10 @@ img_filter_1d_linear(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- tx0 = get_texel_2d(samp, addr, x0, 0);
- tx1 = get_texel_2d(samp, addr, x1, 0);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1349,7 +1368,8 @@ img_filter_1d_linear(struct sp_sampler_variant *samp,
static void
-img_filter_1d_array_linear(struct sp_sampler_variant *samp,
+img_filter_1d_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1357,7 +1377,7 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x0, x1, layer;
float xw; /* weights */
@@ -1372,11 +1392,11 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
wrap_array_layer(t, texture->array_size, &layer);
- tx0 = get_texel_1d_array(samp, addr, x0, layer);
- tx1 = get_texel_1d_array(samp, addr, x1, layer);
+ tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer);
+ tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1385,7 +1405,8 @@ img_filter_1d_array_linear(struct sp_sampler_variant *samp,
static void
-img_filter_2d_linear(struct sp_sampler_variant *samp,
+img_filter_2d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1393,7 +1414,7 @@ img_filter_2d_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1;
float xw, yw; /* weights */
@@ -1410,13 +1431,13 @@ img_filter_2d_linear(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- tx0 = get_texel_2d(samp, addr, x0, y0);
- tx1 = get_texel_2d(samp, addr, x1, y0);
- tx2 = get_texel_2d(samp, addr, x0, y1);
- tx3 = get_texel_2d(samp, addr, x1, y1);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0);
+ tx2 = get_texel_2d(sp_sview, sp_samp, addr, x0, y1);
+ tx3 = get_texel_2d(sp_sview, sp_samp, addr, x1, y1);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1427,7 +1448,8 @@ img_filter_2d_linear(struct sp_sampler_variant *samp,
static void
-img_filter_2d_array_linear(struct sp_sampler_variant *samp,
+img_filter_2d_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1435,7 +1457,7 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1, layer;
float xw, yw; /* weights */
@@ -1452,14 +1474,14 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
wrap_array_layer(p, texture->array_size, &layer);
- tx0 = get_texel_2d_array(samp, addr, x0, y0, layer);
- tx1 = get_texel_2d_array(samp, addr, x1, y0, layer);
- tx2 = get_texel_2d_array(samp, addr, x0, y1, layer);
- tx3 = get_texel_2d_array(samp, addr, x1, y1, layer);
+ tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer);
+ tx1 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer);
+ tx2 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y1, layer);
+ tx3 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y1, layer);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1470,7 +1492,8 @@ img_filter_2d_array_linear(struct sp_sampler_variant *samp,
static void
-img_filter_cube_linear(struct sp_sampler_variant *samp,
+img_filter_cube_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1478,13 +1501,14 @@ img_filter_cube_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1;
float xw, yw; /* weights */
union tex_tile_address addr, addrj;
const float *tx0, *tx1, *tx2, *tx3;
- float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE], corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
+ float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
+ corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
int c;
width = u_minify(texture->width0, level);
@@ -1500,26 +1524,26 @@ img_filter_cube_linear(struct sp_sampler_variant *samp,
* For seamless if LINEAR filtering is done within a miplevel,
* always apply wrap mode CLAMP_TO_BORDER.
*/
- if (samp->sampler->seamless_cube_map) {
+ if (sp_samp->base.seamless_cube_map) {
wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw);
wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw);
} else {
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
}
addrj = face(addr, face_id);
- if (samp->sampler->seamless_cube_map) {
- tx0 = get_texel_cube_seamless(samp, addrj, x0, y0, corner0);
- tx1 = get_texel_cube_seamless(samp, addrj, x1, y0, corner1);
- tx2 = get_texel_cube_seamless(samp, addrj, x0, y1, corner2);
- tx3 = get_texel_cube_seamless(samp, addrj, x1, y1, corner3);
+ if (sp_samp->base.seamless_cube_map) {
+ tx0 = get_texel_cube_seamless(sp_sview, addrj, x0, y0, corner0);
+ tx1 = get_texel_cube_seamless(sp_sview, addrj, x1, y0, corner1);
+ tx2 = get_texel_cube_seamless(sp_sview, addrj, x0, y1, corner2);
+ tx3 = get_texel_cube_seamless(sp_sview, addrj, x1, y1, corner3);
} else {
- tx0 = get_texel_2d(samp, addrj, x0, y0);
- tx1 = get_texel_2d(samp, addrj, x1, y0);
- tx2 = get_texel_2d(samp, addrj, x0, y1);
- tx3 = get_texel_2d(samp, addrj, x1, y1);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y0);
+ tx2 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y1);
+ tx3 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y1);
}
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1530,7 +1554,8 @@ img_filter_cube_linear(struct sp_sampler_variant *samp,
static void
-img_filter_cube_array_linear(struct sp_sampler_variant *samp,
+img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1538,7 +1563,7 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1, layer;
float xw, yw; /* weights */
@@ -1555,14 +1580,14 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp,
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
wrap_array_layer(p, texture->array_size, &layer);
- tx0 = get_texel_cube_array(samp, addr, x0, y0, layer * 6 + face_id);
- tx1 = get_texel_cube_array(samp, addr, x1, y0, layer * 6 + face_id);
- tx2 = get_texel_cube_array(samp, addr, x0, y1, layer * 6 + face_id);
- tx3 = get_texel_cube_array(samp, addr, x1, y1, layer * 6 + face_id);
+ tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer * 6 + face_id);
+ tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer * 6 + face_id);
+ tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer * 6 + face_id);
+ tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer * 6 + face_id);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1572,7 +1597,8 @@ img_filter_cube_array_linear(struct sp_sampler_variant *samp,
}
static void
-img_filter_3d_linear(struct sp_sampler_variant *samp,
+img_filter_3d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -1580,7 +1606,7 @@ img_filter_3d_linear(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height, depth;
int x0, x1, y0, y1, z0, z1;
float xw, yw, zw; /* interpolation weights */
@@ -1599,20 +1625,20 @@ img_filter_3d_linear(struct sp_sampler_variant *samp,
assert(height > 0);
assert(depth > 0);
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- samp->linear_texcoord_p(p, depth, &z0, &z1, &zw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_p(p, depth, &z0, &z1, &zw);
- tx00 = get_texel_3d(samp, addr, x0, y0, z0);
- tx01 = get_texel_3d(samp, addr, x1, y0, z0);
- tx02 = get_texel_3d(samp, addr, x0, y1, z0);
- tx03 = get_texel_3d(samp, addr, x1, y1, z0);
+ tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0);
+ tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0);
+ tx02 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z0);
+ tx03 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z0);
- tx10 = get_texel_3d(samp, addr, x0, y0, z1);
- tx11 = get_texel_3d(samp, addr, x1, y0, z1);
- tx12 = get_texel_3d(samp, addr, x0, y1, z1);
- tx13 = get_texel_3d(samp, addr, x1, y1, z1);
+ tx10 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z1);
+ tx11 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z1);
+ tx12 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z1);
+ tx13 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z1);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1672,7 +1698,8 @@ compute_lod(const struct pipe_sampler_state *sampler,
* \param lod results per-fragment lod.
*/
static INLINE void
-compute_lambda_lod(struct sp_sampler_variant *samp,
+compute_lambda_lod(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -1680,7 +1707,7 @@ compute_lambda_lod(struct sp_sampler_variant *samp,
enum tgsi_sampler_control control,
float lod[TGSI_QUAD_SIZE])
{
- const struct pipe_sampler_state *sampler = samp->sampler;
+ const struct pipe_sampler_state *sampler = &sp_samp->base;
float lod_bias = sampler->lod_bias;
float min_lod = sampler->min_lod;
float max_lod = sampler->max_lod;
@@ -1691,11 +1718,11 @@ compute_lambda_lod(struct sp_sampler_variant *samp,
case tgsi_sampler_lod_none:
/* XXX FIXME */
case tgsi_sampler_derivs_explicit:
- lambda = samp->compute_lambda(samp, s, t, p) + lod_bias;
+ lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias;
lod[0] = lod[1] = lod[2] = lod[3] = CLAMP(lambda, min_lod, max_lod);
break;
case tgsi_sampler_lod_bias:
- lambda = samp->compute_lambda(samp, s, t, p) + lod_bias;
+ lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias;
for (i = 0; i < TGSI_QUAD_SIZE; i++) {
lod[i] = lambda + lod_in[i];
lod[i] = CLAMP(lod[i], min_lod, max_lod);
@@ -1718,7 +1745,10 @@ compute_lambda_lod(struct sp_sampler_variant *samp,
static void
-mip_filter_linear(struct sp_sampler_variant *samp,
+mip_filter_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -1727,32 +1757,33 @@ mip_filter_linear(struct sp_sampler_variant *samp,
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j;
float lod[TGSI_QUAD_SIZE];
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int level0 = samp->view->u.tex.first_level + (int)lod[j];
+ int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
if (lod[j] < 0.0)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else if (level0 >= texture->last_level)
- samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
else {
float levelBlend = frac(lod[j]);
float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
int c;
- samp->min_img_filter(samp, s[j], t[j], p[j], level0,
- samp->faces[j], &rgbax[0][0]);
- samp->min_img_filter(samp, s[j], t[j], p[j], level0+1,
- samp->faces[j], &rgbax[0][1]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0,
+ sp_sview->faces[j], &rgbax[0][0]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0+1,
+ sp_sview->faces[j], &rgbax[0][1]);
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
@@ -1772,7 +1803,10 @@ mip_filter_linear(struct sp_sampler_variant *samp,
* \param c0 the LOD bias factors, or absolute LODs (depending on control)
*/
static void
-mip_filter_nearest(struct sp_sampler_variant *samp,
+mip_filter_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -1781,21 +1815,22 @@ mip_filter_nearest(struct sp_sampler_variant *samp,
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
float lod[TGSI_QUAD_SIZE];
int j;
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
if (lod[j] < 0.0)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else {
- float level = samp->view->u.tex.first_level + (int)(lod[j] + 0.5F) ;
+ float level = sp_sview->base.u.tex.first_level + (int)(lod[j] + 0.5F) ;
level = MIN2(level, (int)texture->last_level);
- samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j],
- &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ level, sp_sview->faces[j], &rgba[0][j]);
}
}
@@ -1806,7 +1841,10 @@ mip_filter_nearest(struct sp_sampler_variant *samp,
static void
-mip_filter_none(struct sp_sampler_variant *samp,
+mip_filter_none(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -1818,36 +1856,42 @@ mip_filter_none(struct sp_sampler_variant *samp,
float lod[TGSI_QUAD_SIZE];
int j;
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
if (lod[j] < 0.0) {
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
- samp->min_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
}
}
static void
-mip_filter_none_no_filter_select(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float lod_in[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float lod_in[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
int j;
for (j = 0; j < TGSI_QUAD_SIZE; j++)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
@@ -1884,7 +1928,10 @@ create_filter_table(void)
* "Fundamentals of Texture Mapping and Image Warping" (1989)
*/
static void
-img_filter_2d_ewa(struct sp_sampler_variant *samp,
+img_filter_2d_ewa(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -1893,7 +1940,7 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp,
const float dudy, const float dvdy,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
// ??? Won't the image filters blow up if level is negative?
unsigned level0 = level > 0 ? level : 0;
@@ -1998,8 +2045,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp,
* accelerated img_filter_2d_nearest_XXX functions.
*/
for (jj = 0; jj < buffer_next; jj++) {
- samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj],
- level, samp->faces[j], &rgba_temp[0][jj]);
+ min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj],
+ level, sp_sview->faces[j], &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
@@ -2026,8 +2073,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp,
* accelerated img_filter_2d_nearest_XXX functions.
*/
for (jj = 0; jj < buffer_next; jj++) {
- samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj], level,
- samp->faces[j], &rgba_temp[0][jj]);
+ min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj],
+ level, sp_sview->faces[j], &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
@@ -2046,8 +2093,8 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp,
rgba[2]=0;
rgba[3]=0;*/
/* not enough pixels in resampling, resort to direct interpolation */
- samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j],
- &rgba_temp[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level,
+ sp_sview->faces[j], &rgba_temp[0][j]);
den = 1;
num[0] = rgba_temp[0][j];
num[1] = rgba_temp[1][j];
@@ -2067,7 +2114,10 @@ img_filter_2d_ewa(struct sp_sampler_variant *samp,
* Sample 2D texture using an anisotropic filter.
*/
static void
-mip_filter_linear_aniso(struct sp_sampler_variant *samp,
+mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -2076,13 +2126,13 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp,
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int level0;
float lambda;
float lod[TGSI_QUAD_SIZE];
- float s_to_u = u_minify(texture->width0, samp->view->u.tex.first_level);
- float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level);
+ float s_to_u = u_minify(texture->width0, sp_sview->base.u.tex.first_level);
+ float t_to_v = u_minify(texture->height0, sp_sview->base.u.tex.first_level);
float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v;
@@ -2101,7 +2151,7 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp,
float Pmax2;
float Pmin2;
float e;
- const float maxEccentricity = samp->sampler->max_anisotropy * samp->sampler->max_anisotropy;
+ const float maxEccentricity = sp_samp->base.max_anisotropy * sp_samp->base.max_anisotropy;
if (Px2 < Py2) {
Pmax2 = Py2;
@@ -2127,19 +2177,19 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp,
/* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid
* this since 0.5*log(x) = log(sqrt(x))
*/
- lambda = 0.5F * util_fast_log2(Pmin2) + samp->sampler->lod_bias;
- compute_lod(samp->sampler, control, lambda, lod_in, lod);
+ lambda = 0.5F * util_fast_log2(Pmin2) + sp_samp->base.lod_bias;
+ compute_lod(&sp_samp->base, control, lambda, lod_in, lod);
}
else {
assert(control == tgsi_sampler_lod_explicit ||
control == tgsi_sampler_lod_zero);
- compute_lod(samp->sampler, control, samp->sampler->lod_bias, lod_in, lod);
+ compute_lod(&sp_samp->base, control, sp_samp->base.lod_bias, lod_in, lod);
}
/* XXX: Take into account all lod values.
*/
lambda = lod[0];
- level0 = samp->view->u.tex.first_level + (int)lambda;
+ level0 = sp_sview->base.u.tex.first_level + (int)lambda;
/* If the ellipse covers the whole image, we can
* simply return the average of the whole image.
@@ -2147,14 +2197,15 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp,
if (level0 >= (int) texture->last_level) {
int j;
for (j = 0; j < TGSI_QUAD_SIZE; j++)
- samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
/* don't bother interpolating between multiple LODs; it doesn't
* seem to be worth the extra running time.
*/
- img_filter_2d_ewa(samp, s, t, p, level0,
+ img_filter_2d_ewa(sp_sview, sp_samp, min_filter, mag_filter,
+ s, t, p, level0,
dudx, dvdx, dudy, dvdy, rgba);
}
@@ -2170,7 +2221,10 @@ mip_filter_linear_aniso(struct sp_sampler_variant *samp,
*/
static void
mip_filter_linear_2d_linear_repeat_POT(
- struct sp_sampler_variant *samp,
+ struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -2179,26 +2233,26 @@ mip_filter_linear_2d_linear_repeat_POT(
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j;
float lod[TGSI_QUAD_SIZE];
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int level0 = samp->view->u.tex.first_level + (int)lod[j];
+ int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
/* Catches both negative and large values of level0:
*/
if ((unsigned)level0 >= texture->last_level) {
if (level0 < 0)
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j],
- samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j],
- samp->view->texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
@@ -2206,10 +2260,10 @@ mip_filter_linear_2d_linear_repeat_POT(
float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
int c;
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0,
- samp->faces[j], &rgbax[0][0]);
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0+1,
- samp->faces[j], &rgbax[0][1]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0,
+ sp_sview->faces[j], &rgbax[0][0]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0+1,
+ sp_sview->faces[j], &rgbax[0][1]);
for (c = 0; c < TGSI_NUM_CHANNELS; c++)
rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
@@ -2226,7 +2280,8 @@ mip_filter_linear_2d_linear_repeat_POT(
* Do shadow/depth comparisons.
*/
static void
-sample_compare(struct sp_sampler_variant *samp,
+sample_compare(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -2235,13 +2290,11 @@ sample_compare(struct sp_sampler_variant *samp,
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_sampler_state *sampler = samp->sampler;
+ const struct pipe_sampler_state *sampler = &sp_samp->base;
int j, k0, k1, k2, k3;
float val;
float pc0, pc1, pc2, pc3;
- samp->mip_filter(samp, s, t, p, c0, c1, control, rgba);
-
/**
* Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
* for 2D Array texture we need to use the 'c0' (aka Q).
@@ -2249,13 +2302,13 @@ sample_compare(struct sp_sampler_variant *samp,
* RGBA channels. We look at the red channel here.
*/
- if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY ||
- samp->view->texture->target == PIPE_TEXTURE_CUBE) {
+ if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY ||
+ sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) {
pc0 = CLAMP(c0[0], 0.0F, 1.0F);
pc1 = CLAMP(c0[1], 0.0F, 1.0F);
pc2 = CLAMP(c0[2], 0.0F, 1.0F);
pc3 = CLAMP(c0[3], 0.0F, 1.0F);
- } else if (samp->view->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
pc0 = CLAMP(c1[0], 0.0F, 1.0F);
pc1 = CLAMP(c1[1], 0.0F, 1.0F);
pc2 = CLAMP(c1[2], 0.0F, 1.0F);
@@ -2318,131 +2371,40 @@ sample_compare(struct sp_sampler_variant *samp,
if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) {
/* convert four pass/fail values to an intensity in [0,1] */
+ /*
+ * XXX this doesn't actually make much sense.
+ * We just average the result of four _pixels_ and output the same
+ * value for all of the four pixels of the quad.
+ * This really needs to work on the _samples_ i.e. inside the img filter.
+ */
val = 0.25F * (k0 + k1 + k2 + k3);
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
for (j = 0; j < 4; j++) {
- rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
- rgba[3][j] = 1.0F;
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
+ rgba[3][j] = 1.0F;
}
} else {
for (j = 0; j < 4; j++) {
- rgba[0][j] = k0;
- rgba[1][j] = k1;
- rgba[2][j] = k2;
- rgba[3][j] = 1.0F;
+ rgba[0][j] = k0;
+ rgba[1][j] = k1;
+ rgba[2][j] = k2;
+ rgba[3][j] = 1.0F;
}
}
}
-/**
- * Use 3D texcoords to choose a cube face, then sample the 2D cube faces.
- * Put face info into the sampler faces[] array.
- */
static void
-sample_cube(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float c1[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
-{
- unsigned j;
- float ssss[4], tttt[4];
-
- /* Not actually used, but the intermediate steps that do the
- * dereferencing don't know it.
- */
- static float pppp[4] = { 0, 0, 0, 0 };
-
- pppp[0] = c0[0];
- pppp[1] = c0[1];
- pppp[2] = c0[2];
- pppp[3] = c0[3];
- /*
- major axis
- direction target sc tc ma
- ---------- ------------------------------- --- --- ---
- +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
- -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
- +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
- -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
- +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
- -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
- */
-
- /* Choose the cube face and compute new s/t coords for the 2D face.
- *
- * Use the same cube face for all four pixels in the quad.
- *
- * This isn't ideal, but if we want to use a different cube face
- * per pixel in the quad, we'd have to also compute the per-face
- * LOD here too. That's because the four post-face-selection
- * texcoords are no longer related to each other (they're
- * per-face!) so we can't use subtraction to compute the partial
- * deriviates to compute the LOD. Doing so (near cube edges
- * anyway) gives us pretty much random values.
- */
- {
- /* use the average of the four pixel's texcoords to choose the face */
- const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]);
- const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]);
- const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]);
- const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
-
- if (arx >= ary && arx >= arz) {
- float sign = (rx >= 0.0F) ? 1.0F : -1.0F;
- uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(s[j]);
- ssss[j] = sign * p[j] * ima + 0.5F;
- tttt[j] = t[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- else if (ary >= arx && ary >= arz) {
- float sign = (ry >= 0.0F) ? 1.0F : -1.0F;
- uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(t[j]);
- ssss[j] = -s[j] * ima + 0.5F;
- tttt[j] = sign * -p[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- else {
- float sign = (rz >= 0.0F) ? 1.0F : -1.0F;
- uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(p[j]);
- ssss[j] = sign * -s[j] * ima + 0.5F;
- tttt[j] = t[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- }
-
- /* In our little pipeline, the compare stage is next. If compare
- * is not active, this will point somewhere deeper into the
- * pipeline, eg. to mip_filter or even img_filter.
- */
- samp->compare(samp, ssss, tttt, pppp, c0, c1, control, rgba);
-}
-
-
-static void
-do_swizzling(const struct sp_sampler_variant *samp,
+do_swizzling(const struct pipe_sampler_view *sview,
float in[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE],
float out[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
int j;
- const unsigned swizzle_r = samp->key.bits.swizzle_r;
- const unsigned swizzle_g = samp->key.bits.swizzle_g;
- const unsigned swizzle_b = samp->key.bits.swizzle_b;
- const unsigned swizzle_a = samp->key.bits.swizzle_a;
+ const unsigned swizzle_r = sview->swizzle_r;
+ const unsigned swizzle_g = sview->swizzle_g;
+ const unsigned swizzle_b = sview->swizzle_b;
+ const unsigned swizzle_a = sview->swizzle_a;
switch (swizzle_r) {
case PIPE_SWIZZLE_ZERO:
@@ -2506,24 +2468,6 @@ do_swizzling(const struct sp_sampler_variant *samp,
}
-static void
-sample_swizzle(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float c1[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
-{
- float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
-
- samp->sample_target(samp, s, t, p, c0, c1, control, rgba_temp);
-
- do_swizzling(samp, rgba_temp, rgba);
-}
-
-
static wrap_nearest_func
get_nearest_unorm_wrap(unsigned mode)
{
@@ -2616,47 +2560,21 @@ get_linear_wrap(unsigned mode)
* Is swizzling needed for the given state key?
*/
static INLINE bool
-any_swizzle(union sp_sampler_key key)
-{
- return (key.bits.swizzle_r != PIPE_SWIZZLE_RED ||
- key.bits.swizzle_g != PIPE_SWIZZLE_GREEN ||
- key.bits.swizzle_b != PIPE_SWIZZLE_BLUE ||
- key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA);
-}
-
-
-static compute_lambda_func
-get_lambda_func(const union sp_sampler_key key)
+any_swizzle(const struct pipe_sampler_view *view)
{
- if (key.bits.processor == TGSI_PROCESSOR_VERTEX)
- return compute_lambda_vert;
-
- switch (key.bits.target) {
- case PIPE_BUFFER:
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_1D_ARRAY:
- return compute_lambda_1d;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_CUBE:
- case PIPE_TEXTURE_CUBE_ARRAY:
- return compute_lambda_2d;
- case PIPE_TEXTURE_3D:
- return compute_lambda_3d;
- default:
- assert(0);
- return compute_lambda_1d;
- }
+ return (view->swizzle_r != PIPE_SWIZZLE_RED ||
+ view->swizzle_g != PIPE_SWIZZLE_GREEN ||
+ view->swizzle_b != PIPE_SWIZZLE_BLUE ||
+ view->swizzle_a != PIPE_SWIZZLE_ALPHA);
}
static img_filter_func
-get_img_filter(const union sp_sampler_key key,
- unsigned filter,
- const struct pipe_sampler_state *sampler)
+get_img_filter(const struct sp_sampler_view *sp_sview,
+ const struct pipe_sampler_state *sampler,
+ unsigned filter)
{
- switch (key.bits.target) {
+ switch (sp_sview->base.texture->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
if (filter == PIPE_TEX_FILTER_NEAREST)
@@ -2674,7 +2592,7 @@ get_img_filter(const union sp_sampler_key key,
case PIPE_TEXTURE_RECT:
/* Try for fast path:
*/
- if (key.bits.is_pot &&
+ if (sp_sview->pot2d &&
sampler->wrap_s == sampler->wrap_t &&
sampler->normalized_coords)
{
@@ -2736,73 +2654,188 @@ get_img_filter(const union sp_sampler_key key,
}
+static void
+sample_mip(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float lod[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+{
+ mip_filter_func mip_filter;
+ img_filter_func min_img_filter = NULL;
+ img_filter_func mag_img_filter = NULL;
+
+ if (sp_sview->pot2d & sp_samp->min_mag_equal_repeat_linear) {
+ mip_filter = mip_filter_linear_2d_linear_repeat_POT;
+ }
+ else {
+ mip_filter = sp_samp->mip_filter;
+ min_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->min_img_filter);
+ if (sp_samp->min_mag_equal) {
+ mag_img_filter = min_img_filter;
+ }
+ else {
+ mag_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->base.mag_img_filter);
+ }
+ }
+
+ mip_filter(sp_sview, sp_samp, min_img_filter, mag_img_filter,
+ s, t, p, c0, lod, control, rgba);
+
+ if (sp_samp->base.compare_mode != PIPE_TEX_COMPARE_NONE) {
+ sample_compare(sp_sview, sp_samp, s, t, p, c0, lod, control, rgba);
+ }
+
+ if (sp_sview->need_swizzle) {
+ float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
+ memcpy(rgba_temp, rgba, sizeof(rgba_temp));
+ do_swizzling(&sp_sview->base, rgba_temp, rgba);
+ }
+
+}
+
+
/**
- * Bind the given texture object and texture cache to the sampler variant.
+ * Use 3D texcoords to choose a cube face, then sample the 2D cube faces.
+ * Put face info into the sampler faces[] array.
*/
-void
-sp_sampler_variant_bind_view( struct sp_sampler_variant *samp,
- struct softpipe_tex_tile_cache *tex_cache,
- const struct pipe_sampler_view *view )
+static void
+sample_cube(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float c1[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = view->texture;
+ unsigned j;
+ float ssss[4], tttt[4];
- samp->view = view;
- samp->cache = tex_cache;
- samp->xpot = util_logbase2( texture->width0 );
- samp->ypot = util_logbase2( texture->height0 );
-}
+ /* Not actually used, but the intermediate steps that do the
+ * dereferencing don't know it.
+ */
+ static float pppp[4] = { 0, 0, 0, 0 };
+ pppp[0] = c0[0];
+ pppp[1] = c0[1];
+ pppp[2] = c0[2];
+ pppp[3] = c0[3];
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
-void
-sp_sampler_variant_destroy( struct sp_sampler_variant *samp )
-{
- FREE(samp);
+ /* Choose the cube face and compute new s/t coords for the 2D face.
+ *
+ * Use the same cube face for all four pixels in the quad.
+ *
+ * This isn't ideal, but if we want to use a different cube face
+ * per pixel in the quad, we'd have to also compute the per-face
+ * LOD here too. That's because the four post-face-selection
+ * texcoords are no longer related to each other (they're
+ * per-face!) so we can't use subtraction to compute the partial
+ * deriviates to compute the LOD. Doing so (near cube edges
+ * anyway) gives us pretty much random values.
+ */
+ {
+ /* use the average of the four pixel's texcoords to choose the face */
+ const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]);
+ const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]);
+ const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]);
+ const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
+
+ if (arx >= ary && arx >= arz) {
+ float sign = (rx >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(s[j]);
+ ssss[j] = sign * p[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ else if (ary >= arx && ary >= arz) {
+ float sign = (ry >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(t[j]);
+ ssss[j] = -s[j] * ima + 0.5F;
+ tttt[j] = sign * -p[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ else {
+ float sign = (rz >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(p[j]);
+ ssss[j] = sign * -s[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ }
+
+ sample_mip(sp_sview, sp_samp, ssss, tttt, pppp, c0, c1, control, rgba);
}
static void
-sample_get_dims(struct sp_sampler_variant *samp, int level,
- int dims[4])
-{
- const struct pipe_sampler_view *view = samp->view;
- const struct pipe_resource *texture = view->texture;
-
- /* undefined according to EXT_gpu_program */
- level += view->u.tex.first_level;
- if (level > view->u.tex.last_level)
- return;
-
- dims[0] = u_minify(texture->width0, level);
-
- switch(texture->target) {
- case PIPE_TEXTURE_1D_ARRAY:
- dims[1] = texture->array_size;
- /* fallthrough */
- case PIPE_TEXTURE_1D:
- return;
- case PIPE_TEXTURE_2D_ARRAY:
- dims[2] = texture->array_size;
- /* fallthrough */
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_CUBE:
- case PIPE_TEXTURE_RECT:
- dims[1] = u_minify(texture->height0, level);
- return;
- case PIPE_TEXTURE_3D:
- dims[1] = u_minify(texture->height0, level);
- dims[2] = u_minify(texture->depth0, level);
- return;
- case PIPE_TEXTURE_CUBE_ARRAY:
- dims[1] = u_minify(texture->height0, level);
- dims[2] = texture->array_size / 6;
- break;
- case PIPE_BUFFER:
- dims[0] /= util_format_get_blocksize(view->format);
- return;
- default:
- assert(!"unexpected texture target in sample_get_dims()");
- return;
- }
+sp_get_dims(struct sp_sampler_view *sp_sview, int level,
+ int dims[4])
+{
+ const struct pipe_sampler_view *view = &sp_sview->base;
+ const struct pipe_resource *texture = view->texture;
+
+ /* undefined according to EXT_gpu_program */
+ level += view->u.tex.first_level;
+ if (level > view->u.tex.last_level)
+ return;
+
+ dims[0] = u_minify(texture->width0, level);
+
+ switch(texture->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ dims[1] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ /* fallthrough */
+ case PIPE_TEXTURE_1D:
+ return;
+ case PIPE_TEXTURE_2D_ARRAY:
+ dims[2] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ /* fallthrough */
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_RECT:
+ dims[1] = u_minify(texture->height0, level);
+ return;
+ case PIPE_TEXTURE_3D:
+ dims[1] = u_minify(texture->height0, level);
+ dims[2] = u_minify(texture->depth0, level);
+ return;
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ dims[1] = u_minify(texture->height0, level);
+ dims[2] = (view->u.tex.last_layer - view->u.tex.first_layer + 1) / 6;
+ break;
+ case PIPE_BUFFER:
+ dims[0] /= util_format_get_blocksize(view->format);
+ return;
+ default:
+ assert(!"unexpected texture target in sp_get_dims()");
+ return;
+ }
}
/**
@@ -2812,20 +2845,19 @@ sample_get_dims(struct sp_sampler_variant *samp, int level,
* coords to the texture image size.
*/
static void
-sample_get_texels(struct sp_sampler_variant *samp,
- const int v_i[TGSI_QUAD_SIZE],
- const int v_j[TGSI_QUAD_SIZE],
- const int v_k[TGSI_QUAD_SIZE],
- const int lod[TGSI_QUAD_SIZE],
- const int8_t offset[3],
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+sp_get_texels(struct sp_sampler_view *sp_sview,
+ const int v_i[TGSI_QUAD_SIZE],
+ const int v_j[TGSI_QUAD_SIZE],
+ const int v_k[TGSI_QUAD_SIZE],
+ const int lod[TGSI_QUAD_SIZE],
+ const int8_t offset[3],
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
union tex_tile_address addr;
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j, c;
const float *tx;
- const bool need_swizzle = any_swizzle(samp->key);
- int width, height, depth, layers;
+ int width, height, depth;
addr.value = 0;
/* TODO write a better test for LOD */
@@ -2834,27 +2866,26 @@ sample_get_texels(struct sp_sampler_variant *samp,
width = u_minify(texture->width0, addr.bits.level);
height = u_minify(texture->height0, addr.bits.level);
depth = u_minify(texture->depth0, addr.bits.level);
- layers = texture->array_size;
switch(texture->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
- tx = get_texel_2d(samp, addr, x, 0);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_1D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
- int y = CLAMP(v_j[j], 0, layers - 1);
- tx = get_texel_1d_array(samp, addr, x, y);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ tx = get_texel_2d_no_border(sp_sview, addr, x, y);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_2D:
@@ -2862,21 +2893,21 @@ sample_get_texels(struct sp_sampler_variant *samp,
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
- tx = get_texel_2d(samp, addr, x, y);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_2d_no_border(sp_sview, addr, x, y);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_2D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
- int layer = CLAMP(v_k[j], 0, layers - 1);
- tx = get_texel_2d_array(samp, addr, x, y, layer);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_3D:
@@ -2884,11 +2915,10 @@ sample_get_texels(struct sp_sampler_variant *samp,
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
int z = CLAMP(v_k[j] + offset[2], 0, depth - 1);
-
- tx = get_texel_3d(samp, addr, x, y, z);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_3d_no_border(sp_sview, addr, x, y, z);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */
@@ -2897,27 +2927,21 @@ sample_get_texels(struct sp_sampler_variant *samp,
break;
}
- if (need_swizzle) {
+ if (sp_sview->need_swizzle) {
float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
memcpy(rgba_temp, rgba, sizeof(rgba_temp));
- do_swizzling(samp, rgba_temp, rgba);
+ do_swizzling(&sp_sview->base, rgba_temp, rgba);
}
}
-/**
- * Create a sampler variant for a given set of non-orthogonal state.
- */
-struct sp_sampler_variant *
-sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
- const union sp_sampler_key key )
+void *
+softpipe_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
{
- struct sp_sampler_variant *samp = CALLOC_STRUCT(sp_sampler_variant);
- if (!samp)
- return NULL;
+ struct sp_sampler *samp = CALLOC_STRUCT(sp_sampler);
- samp->sampler = sampler;
- samp->key = key;
+ samp->base = *sampler;
/* Note that (for instance) linear_texcoord_s and
* nearest_texcoord_s may be active at the same time, if the
@@ -2927,7 +2951,7 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r );
-
+
samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r );
@@ -2936,20 +2960,17 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r );
-
+
samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r );
}
-
- samp->compute_lambda = get_lambda_func( key );
- samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler);
- samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler);
+ samp->min_img_filter = sampler->min_img_filter;
switch (sampler->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
- if (sampler->min_img_filter == sampler->mag_img_filter)
+ if (sampler->min_img_filter == sampler->mag_img_filter)
samp->mip_filter = mip_filter_none_no_filter_select;
else
samp->mip_filter = mip_filter_none;
@@ -2960,91 +2981,119 @@ sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
break;
case PIPE_TEX_MIPFILTER_LINEAR:
- if (key.bits.is_pot &&
- key.bits.target == PIPE_TEXTURE_2D &&
- sampler->min_img_filter == sampler->mag_img_filter &&
+ if (sampler->min_img_filter == sampler->mag_img_filter &&
sampler->normalized_coords &&
sampler->wrap_s == PIPE_TEX_WRAP_REPEAT &&
sampler->wrap_t == PIPE_TEX_WRAP_REPEAT &&
- sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
- samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT;
- }
- else {
- samp->mip_filter = mip_filter_linear;
+ sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
+ sampler->max_anisotropy <= 1) {
+ samp->min_mag_equal_repeat_linear = TRUE;
}
-
+ samp->mip_filter = mip_filter_linear;
+
/* Anisotropic filtering extension. */
if (sampler->max_anisotropy > 1) {
- samp->mip_filter = mip_filter_linear_aniso;
-
- /* Override min_img_filter:
- * min_img_filter needs to be set to NEAREST since we need to access
- * each texture pixel as it is and weight it later; using linear
- * filters will have incorrect results.
- * By setting the filter to NEAREST here, we can avoid calling the
- * generic img_filter_2d_nearest in the anisotropic filter function,
- * making it possible to use one of the accelerated implementations
- */
- samp->min_img_filter = get_img_filter(key, PIPE_TEX_FILTER_NEAREST, sampler);
-
- /* on first access create the lookup table containing the filter weights. */
+ samp->mip_filter = mip_filter_linear_aniso;
+
+ /* Override min_img_filter:
+ * min_img_filter needs to be set to NEAREST since we need to access
+ * each texture pixel as it is and weight it later; using linear
+ * filters will have incorrect results.
+ * By setting the filter to NEAREST here, we can avoid calling the
+ * generic img_filter_2d_nearest in the anisotropic filter function,
+ * making it possible to use one of the accelerated implementations
+ */
+ samp->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+
+ /* on first access create the lookup table containing the filter weights. */
if (!weightLut) {
create_filter_table();
}
}
-
break;
}
-
- if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
- samp->compare = sample_compare;
- }
- else {
- /* Skip compare operation by promoting the mip_filter function
- * pointer:
- */
- samp->compare = samp->mip_filter;
- }
-
- if (key.bits.target == PIPE_TEXTURE_CUBE || key.bits.target == PIPE_TEXTURE_CUBE_ARRAY) {
- samp->sample_target = sample_cube;
+ if (samp->min_img_filter == sampler->mag_img_filter) {
+ samp->min_mag_equal = TRUE;
}
- else {
- samp->faces[0] = 0;
- samp->faces[1] = 0;
- samp->faces[2] = 0;
- samp->faces[3] = 0;
- /* Skip cube face determination by promoting the compare
- * function pointer:
- */
- samp->sample_target = samp->compare;
- }
+ return (void *)samp;
+}
- if (any_swizzle(key)) {
- samp->get_samples = sample_swizzle;
+
+compute_lambda_func
+softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader)
+{
+ if (shader != PIPE_SHADER_FRAGMENT)
+ return compute_lambda_vert;
+
+ switch (view->texture->target) {
+ case PIPE_BUFFER:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return compute_lambda_1d;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ return compute_lambda_2d;
+ case PIPE_TEXTURE_3D:
+ return compute_lambda_3d;
+ default:
+ assert(0);
+ return compute_lambda_1d;
}
- else {
- samp->get_samples = samp->sample_target;
+}
+
+
+struct pipe_sampler_view *
+softpipe_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ const struct pipe_sampler_view *templ)
+{
+ struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view);
+ struct softpipe_resource *spr = (struct softpipe_resource *)resource;
+
+ if (sview) {
+ struct pipe_sampler_view *view = &sview->base;
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_resource_reference(&view->texture, resource);
+ view->context = pipe;
+
+ if (any_swizzle(view)) {
+ sview->need_swizzle = TRUE;
+ }
+
+ if (resource->target == PIPE_TEXTURE_CUBE ||
+ resource->target == PIPE_TEXTURE_CUBE_ARRAY)
+ sview->get_samples = sample_cube;
+ else {
+ sview->get_samples = sample_mip;
+ }
+ sview->pot2d = spr->pot &&
+ (resource->target == PIPE_TEXTURE_2D ||
+ resource->target == PIPE_TEXTURE_RECT);
+
+ sview->xpot = util_logbase2( resource->width0 );
+ sview->ypot = util_logbase2( resource->height0 );
}
- samp->get_dims = sample_get_dims;
- samp->get_texel = sample_get_texels;
- return samp;
+ return (struct pipe_sampler_view *) sview;
}
-
static void
sp_tgsi_get_dims(struct tgsi_sampler *tgsi_sampler,
const unsigned sview_index,
int level, int dims[4])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sp_samp->sp_sampler[sview_index]);
- sp_samp->sp_sampler[sview_index]->get_dims(sp_samp->sp_sampler[sview_index],
- level, dims);
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ /* TODO should have defined behavior if no texture is bound. */
+ sp_get_dims(&sp_samp->sp_sview[sview_index], level, dims);
}
@@ -3062,12 +3111,16 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler,
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sview_index < PIPE_MAX_SAMPLERS);
- assert(sview_index == sampler_index);
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ assert(sampler_index < PIPE_MAX_SAMPLERS);
assert(sp_samp->sp_sampler[sampler_index]);
- sp_samp->sp_sampler[sview_index]->get_samples(sp_samp->sp_sampler[sampler_index],
- s, t, p, c0, lod, control, rgba);
+ /* FIXME should have defined behavior if no texture is bound. */
+ assert(sp_samp->sp_sview[sview_index].get_samples);
+ sp_samp->sp_sview[sview_index].get_samples(&sp_samp->sp_sview[sview_index],
+ sp_samp->sp_sampler[sampler_index],
+ s, t, p, c0, lod, control, rgba);
}
@@ -3079,11 +3132,12 @@ sp_tgsi_get_texel(struct tgsi_sampler *tgsi_sampler,
const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sview_index < PIPE_MAX_SAMPLERS);
- assert(sp_samp->sp_sampler[sview_index]);
- sp_samp->sp_sampler[sview_index]->get_texel(sp_samp->sp_sampler[sview_index],
- i, j, k, lod, offset, rgba);
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ /* FIXME should have defined behavior if no texture is bound. */
+ assert(sp_samp->sp_sview[sview_index].base.texture);
+ sp_get_texels(&sp_samp->sp_sview[sview_index], i, j, k, lod, offset, rgba);
}
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
index b8ed871d46b..8b40a804066 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.h
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
@@ -32,7 +32,9 @@
#include "tgsi/tgsi_exec.h"
-struct sp_sampler_variant;
+
+struct sp_sampler_view;
+struct sp_sampler;
typedef void (*wrap_nearest_func)(float s,
unsigned size,
@@ -44,12 +46,13 @@ typedef void (*wrap_linear_func)(float s,
int *icoord1,
float *w);
-typedef float (*compute_lambda_func)(const struct sp_sampler_variant *samp,
+typedef float (*compute_lambda_func)(const struct sp_sampler_view *sp_sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE]);
-typedef void (*img_filter_func)(struct sp_sampler_variant *samp,
+typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
@@ -57,7 +60,21 @@ typedef void (*img_filter_func)(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba);
-typedef void (*filter_func)(struct sp_sampler_variant *sp_samp,
+typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float lod[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
+
+
+typedef void (*filter_func)(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@@ -67,53 +84,44 @@ typedef void (*filter_func)(struct sp_sampler_variant *sp_samp,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
-typedef void (*get_dim_func)(struct sp_sampler_variant *sp_samp,
- int level, int dims[4]);
-
-typedef void (*fetch_func)(struct sp_sampler_variant *sp_samp,
+typedef void (*fetch_func)(struct sp_sampler_view *sp_sview,
const int i[TGSI_QUAD_SIZE],
const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
-union sp_sampler_key {
- struct {
- unsigned target:5;
- unsigned is_pot:1;
- unsigned processor:2;
- unsigned unit:4;
- unsigned swizzle_r:3;
- unsigned swizzle_g:3;
- unsigned swizzle_b:3;
- unsigned swizzle_a:3;
- unsigned pad:8;
- } bits;
- unsigned value;
-};
-
-
-struct sp_sampler_variant
+struct sp_sampler_view
{
- union sp_sampler_key key;
-
- /* The owner of this struct:
- */
- const struct pipe_sampler_state *sampler;
-
-
- /* Currently bound texture:
- */
- const struct pipe_sampler_view *view;
- struct softpipe_tex_tile_cache *cache;
+ struct pipe_sampler_view base;
/* For sp_get_samples_2d_linear_POT:
*/
unsigned xpot;
unsigned ypot;
+ boolean need_swizzle;
+ boolean pot2d;
+
+ filter_func get_samples;
+
+ /* this is just abusing the sampler_view object as local storage */
unsigned faces[TGSI_QUAD_SIZE];
-
+
+ /* these are different per shader type */
+ struct softpipe_tex_tile_cache *cache;
+ compute_lambda_func compute_lambda;
+
+};
+
+
+struct sp_sampler {
+ struct pipe_sampler_state base;
+
+ boolean min_mag_equal_repeat_linear;
+ boolean min_mag_equal;
+ unsigned min_img_filter;
+
wrap_nearest_func nearest_texcoord_s;
wrap_nearest_func nearest_texcoord_t;
wrap_nearest_func nearest_texcoord_p;
@@ -122,23 +130,7 @@ struct sp_sampler_variant
wrap_linear_func linear_texcoord_t;
wrap_linear_func linear_texcoord_p;
- img_filter_func min_img_filter;
- img_filter_func mag_img_filter;
-
- compute_lambda_func compute_lambda;
-
- filter_func mip_filter;
- filter_func compare;
- filter_func sample_target;
-
- filter_func get_samples;
- fetch_func get_texel;
- get_dim_func get_dims;
-
-
- /* Linked list:
- */
- struct sp_sampler_variant *next;
+ mip_filter_func mip_filter;
};
@@ -148,40 +140,24 @@ struct sp_sampler_variant
struct sp_tgsi_sampler
{
struct tgsi_sampler base; /**< base class */
- struct sp_sampler_variant *sp_sampler[PIPE_MAX_SAMPLERS];
+ struct sp_sampler *sp_sampler[PIPE_MAX_SAMPLERS];
+ struct sp_sampler_view sp_sview[PIPE_MAX_SHADER_SAMPLER_VIEWS];
};
+compute_lambda_func
+softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader);
-struct sp_sampler;
-/* Create a sampler variant for a given set of non-orthogonal state. Currently the
- */
-struct sp_sampler_variant *
-sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
- const union sp_sampler_key key );
+void *
+softpipe_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler);
-void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant,
- struct softpipe_tex_tile_cache *tex_cache,
- const struct pipe_sampler_view *view );
-void sp_sampler_variant_destroy( struct sp_sampler_variant * );
-
-
-
-static INLINE struct sp_sampler_variant *
-sp_sampler_variant(const struct tgsi_sampler *sampler)
-{
- return (struct sp_sampler_variant *) sampler;
-}
-
-extern void
-sp_get_samples(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- float lodbias,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
+struct pipe_sampler_view *
+softpipe_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ const struct pipe_sampler_view *templ);
struct sp_tgsi_sampler *