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authorRoland Scheidegger <[email protected]>2014-08-28 05:13:35 +0200
committerRoland Scheidegger <[email protected]>2014-08-30 01:34:16 +0200
commit3d29e75a5f59639c3b9dfed26cd41ab13c0d60fc (patch)
treedc790305a13bb0f46f3dc464db8ab2c42d40e9fc /src/gallium/drivers/softpipe/sp_texture.h
parent62fd87198432f3eac7b36fee4dfa2568cc1a5aad (diff)
softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation is near 100% copy and paste from llvmpipe. Should be useful for debugging. No piglit change when not using SOFTPIPE_USE_LLVM=1. Now that it can do the same tests with and without using llvm for vs/gs, with llvm more pass, the only things failing only with llvm seems to be edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not convinced the zero tolerance it requires is somehow mandated by glsl). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_texture.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_texture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_texture.h b/src/gallium/drivers/softpipe/sp_texture.h
index 90f35e11631..1701bf574d9 100644
--- a/src/gallium/drivers/softpipe/sp_texture.h
+++ b/src/gallium/drivers/softpipe/sp_texture.h
@@ -47,6 +47,7 @@ struct softpipe_resource
unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS];
unsigned stride[SP_MAX_TEXTURE_2D_LEVELS];
+ unsigned img_stride[SP_MAX_TEXTURE_2D_LEVELS];
/**
* Display target, only valid for PIPE_TEXTURE_2D with the