diff options
author | Roland Scheidegger <[email protected]> | 2014-08-28 05:13:35 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-08-30 01:34:16 +0200 |
commit | 3d29e75a5f59639c3b9dfed26cd41ab13c0d60fc (patch) | |
tree | dc790305a13bb0f46f3dc464db8ab2c42d40e9fc /src/gallium/drivers/softpipe/sp_texture.h | |
parent | 62fd87198432f3eac7b36fee4dfa2568cc1a5aad (diff) |
softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.
No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_texture.h')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_texture.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_texture.h b/src/gallium/drivers/softpipe/sp_texture.h index 90f35e11631..1701bf574d9 100644 --- a/src/gallium/drivers/softpipe/sp_texture.h +++ b/src/gallium/drivers/softpipe/sp_texture.h @@ -47,6 +47,7 @@ struct softpipe_resource unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS]; unsigned stride[SP_MAX_TEXTURE_2D_LEVELS]; + unsigned img_stride[SP_MAX_TEXTURE_2D_LEVELS]; /** * Display target, only valid for PIPE_TEXTURE_2D with the |