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authorKeith Whitwell <[email protected]>2009-03-13 16:22:35 +0000
committerKeith Whitwell <[email protected]>2009-03-13 16:24:22 +0000
commitfa0f48504a32642d688d4b81f62eea54c693b23f (patch)
tree609b5def4528f347a2d531308eb95d3e08fcc14a /src/gallium/drivers/softpipe/sp_state.h
parentb3be1651f4a45660b447881f7c61c03a1b24302a (diff)
gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 6f558e6da5a..9776e978e3e 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -85,7 +85,7 @@ struct sp_fragment_shader {
/** Subclass of pipe_shader_state */
struct sp_vertex_shader {
- struct pipe_shader_state shader; /* Note: this field not actually used */
+ struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
};