diff options
author | Brian Paul <[email protected]> | 2010-09-17 18:41:30 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-09-17 18:45:13 -0600 |
commit | e22e3927b056806e9bbb089734132ad0bcb98df1 (patch) | |
tree | 54e1a8fcdec93e315f9c04afefadedd43cc7877d /src/gallium/drivers/softpipe/sp_state.h | |
parent | 49cb978aa46af0d86ab609013d7883c8105a6d1d (diff) |
gallium: rework handling of sprite_coord_enable state
Implement the pipe_rasterizer_state::sprite_coord_enable field
in the draw module (and softpipe) according to what's specified
in the documentation.
The draw module can now add any number of extra vertex attributes
to a post-transformed vertex and generate texcoords for those
attributes per sprite_coord_enable. Auto-generated texcoords
for sprites only worked for one texcoord unit before.
The frag shader gl_PointCoord input is now implemented like any
other generic/texcoord attribute.
The draw module now needs to be informed about fragment shaders
since we need to look at the fragment shader's inputs to know
which ones need auto-generated texcoords.
Only softpipe has been updated so far.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state.h')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 39d204de8a9..c5d61f840f2 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -70,6 +70,8 @@ struct sp_fragment_shader { struct tgsi_shader_info info; + struct draw_fragment_shader *draw_shader; + boolean origin_lower_left; /**< fragment shader uses lower left position origin? */ boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */ |