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authorRoland Scheidegger <[email protected]>2013-02-27 19:07:18 +0100
committerRoland Scheidegger <[email protected]>2013-02-28 03:39:53 +0100
commit6b35c2b110be0d9ae6a292250fdcbab11a9190a5 (patch)
tree5141a7490ac67ee8df3542f8396b2ba4e6423ec7 /src/gallium/drivers/softpipe/sp_state.h
parent0845d16976b41e0a151f96b900fb58a7f26d7774 (diff)
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Use a single sampler adapter instead of per-sampler-unit samplers, and just pass along texture unit and sampler unit in the calls. The reason is that for dx10-style sample opcodes pre-wired samplers including all the texture state aren't really feasible (and for sample_i/sviewinfo we don't even have samplers). Of course right now softpipe doesn't actually do anything more than just look up all its pre-wired per-texunit/per-samplerunit sampler as it did before so this doesn't really achieve much except one more function call, however this is now all softpipe's fault (fixing that in a way which doesn't suck is still an unsolved problem). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index fa8654fe976..e2c49d27bd5 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -81,7 +81,7 @@ struct sp_fragment_shader_variant
void (*prepare)(const struct sp_fragment_shader_variant *shader,
struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers);
+ struct tgsi_sampler *sampler);
unsigned (*run)(const struct sp_fragment_shader_variant *shader,
struct tgsi_exec_machine *machine,