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authorDave Airlie <[email protected]>2014-06-10 13:32:25 +1000
committerDave Airlie <[email protected]>2014-06-11 12:20:30 +1000
commit740d5bed77120aba4d815b5e2d28b109f214a800 (patch)
tree66a8773b0ed00d11e3cfa44fa78fef8edbed6095 /src/gallium/drivers/softpipe/sp_setup.c
parentdc8fc39adac79cb8cbf59fc7ae5536536dceb52a (diff)
softpipe: add layered rendering support.
This adds support for GL 3.2 layered rendering to softpipe. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_setup.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c42
1 files changed, 39 insertions, 3 deletions
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index 2d6f24a1980..7937e10ad8a 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -92,6 +92,7 @@ struct setup_context {
int facing;
float pixel_offset;
+ unsigned max_layer;
struct quad_header quad[MAX_QUADS];
struct quad_header *quad_ptrs[MAX_QUADS];
@@ -801,7 +802,7 @@ sp_setup_tri(struct setup_context *setup,
const float (*v2)[4])
{
float det;
-
+ uint layer = 0;
#if DEBUG_VERTS
debug_printf("Setup triangle:\n");
print_vertex(setup, v0);
@@ -834,6 +835,11 @@ sp_setup_tri(struct setup_context *setup,
setup->span.right[0] = 0;
setup->span.right[1] = 0;
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
+ if (setup->softpipe->layer_slot > 0) {
+ layer = *(unsigned *)v1[setup->softpipe->layer_slot];
+ layer = MIN2(layer, setup->max_layer);
+ }
+ setup->quad[0].input.layer = layer;
/* init_constant_attribs( setup ); */
@@ -1072,6 +1078,7 @@ sp_setup_line(struct setup_context *setup,
int dx = x1 - x0;
int dy = y1 - y0;
int xstep, ystep;
+ uint layer = 0;
#if DEBUG_VERTS
debug_printf("Setup line:\n");
@@ -1115,6 +1122,11 @@ sp_setup_line(struct setup_context *setup,
setup->quad[0].input.x0 = setup->quad[0].input.y0 = -1;
setup->quad[0].inout.mask = 0x0;
+ if (setup->softpipe->layer_slot > 0) {
+ layer = *(unsigned *)v1[setup->softpipe->layer_slot];
+ layer = MIN2(layer, setup->max_layer);
+ }
+ setup->quad[0].input.layer = layer;
/* XXX temporary: set coverage to 1.0 so the line appears
* if AA mode happens to be enabled.
@@ -1206,7 +1218,7 @@ sp_setup_point(struct setup_context *setup,
const float y = v0[0][1];
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot;
-
+ uint layer = 0;
#if DEBUG_VERTS
debug_printf("Setup point:\n");
print_vertex(setup, v0);
@@ -1217,6 +1229,12 @@ sp_setup_point(struct setup_context *setup,
assert(setup->softpipe->reduced_prim == PIPE_PRIM_POINTS);
+ if (setup->softpipe->layer_slot > 0) {
+ layer = *(unsigned *)v0[setup->softpipe->layer_slot];
+ layer = MIN2(layer, setup->max_layer);
+ }
+ setup->quad[0].input.layer = layer;
+
/* For points, all interpolants are constant-valued.
* However, for point sprites, we'll need to setup texcoords appropriately.
* XXX: which coefficients are the texcoords???
@@ -1401,7 +1419,8 @@ void
sp_setup_prepare(struct setup_context *setup)
{
struct softpipe_context *sp = setup->softpipe;
-
+ int i;
+ unsigned max_layer = ~0;
if (sp->dirty) {
softpipe_update_derived(sp, sp->reduced_api_prim);
}
@@ -1409,6 +1428,23 @@ sp_setup_prepare(struct setup_context *setup)
/* Note: nr_attrs is only used for debugging (vertex printing) */
setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw);
+ /*
+ * Determine how many layers the fb has (used for clamping layer value).
+ * OpenGL (but not d3d10) permits different amount of layers per rt, however
+ * results are undefined if layer exceeds the amount of layers of ANY
+ * attachment hence don't need separate per cbuf and zsbuf max.
+ */
+ for (i = 0; i < setup->softpipe->framebuffer.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = setup->softpipe->framebuffer.cbufs[i];
+ if (cbuf) {
+ max_layer = MIN2(max_layer,
+ cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
+
+ }
+ }
+
+ setup->max_layer = max_layer;
+
sp->quad.first->begin( sp->quad.first );
if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&