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authorJosé Fonseca <[email protected]>2012-07-12 20:47:20 +0100
committerJosé Fonseca <[email protected]>2012-07-13 13:01:51 +0100
commit6dddd184803da5f67f69e7c243dbb596b4dd4b9d (patch)
tree30929d27e0fa88b8de2f079ac28fb0f7729e5744 /src/gallium/drivers/softpipe/sp_screen.c
parent99728076ec1a8bd3feb0f23e41198d8d5e56d0c9 (diff)
draw,gallivm: Fix draw_get_shader_param.
- Use LLVM limits when LLVM is being used, instead of TGSI limits - Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe) - Eliminate several of the hacks around draw shader caps in several drivers Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_screen.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_screen.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index 684f0358955..5588611edcf 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -177,9 +177,7 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
static int
softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
-#ifdef HAVE_LLVM
struct softpipe_screen *sp_screen = softpipe_screen(screen);
-#endif
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
@@ -188,20 +186,16 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
case PIPE_SHADER_GEOMETRY:
switch (param) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
-#ifdef HAVE_LLVM
if (sp_screen->use_llvm)
/* Softpipe doesn't yet know how to tell draw/llvm about textures */
return 0;
-#endif
- return PIPE_MAX_VERTEX_SAMPLERS;
- case PIPE_SHADER_CAP_INTEGERS:
-#ifdef HAVE_LLVM /* gallivm doesn't support integers yet */
- if (sp_screen->use_llvm)
- return 0;
-#endif
- /* fallthrough */
+ else
+ return PIPE_MAX_VERTEX_SAMPLERS;
default:
- return draw_get_shader_param(shader, param);
+ if (sp_screen->use_llvm)
+ return draw_get_shader_param(shader, param);
+ else
+ return draw_get_shader_param_no_llvm(shader, param);
}
default:
return 0;