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authorRob Clark <[email protected]>2014-02-21 14:36:11 -0500
committerRob Clark <[email protected]>2014-02-23 14:58:23 -0500
commitbb255fdf06caa7fcf9af7c65524beb28a3a4faf5 (patch)
treeb3967396f05f0ff78b3c5702961ddf0b647a58e7 /src/gallium/drivers/softpipe/sp_public.h
parent1c953b7cda8169c1132259d83efff4df7afbf74a (diff)
freedreno/a3xx: drop hand-coded blit/solid shaders
Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_public.h')
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