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authorBrian Paul <[email protected]>2011-07-21 09:55:22 -0600
committerBrian Paul <[email protected]>2011-07-21 09:57:37 -0600
commitc534f11164bbecf25eb2b1e697f9511eceb0c86f (patch)
tree9514aec5d678796b6d8bd4bcb888c90e1107b91d /src/gallium/drivers/softpipe/sp_fs.h
parent3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff)
softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_fs.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_fs.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs.h b/src/gallium/drivers/softpipe/sp_fs.h
index 4792ace3a33..d46d7d5a657 100644
--- a/src/gallium/drivers/softpipe/sp_fs.h
+++ b/src/gallium/drivers/softpipe/sp_fs.h
@@ -31,17 +31,15 @@
#ifndef SP_FS_H
#define SP_FS_H
-struct sp_fragment_shader *
-softpipe_create_fs_exec(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
-struct sp_fragment_shader *
-softpipe_create_fs_llvm(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
struct tgsi_interp_coef;
struct tgsi_exec_vector;