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authorTom Stellard <[email protected]>2012-08-01 20:42:53 +0000
committerTom Stellard <[email protected]>2012-09-19 14:58:53 -0400
commit69b387fbdc42883fb2e9c27942f97e62ca06be4d (patch)
tree0424b2efde3478445351365df9cd7051501d3bb6 /src/gallium/drivers/softpipe/sp_fence.h
parent810345492eca34c2ad12728b5491a4691cc62ec2 (diff)
r600g: Invalidate texture cache when creating vertex buffers for compute v2
Compute shaders fetch data from vertex buffers via the texture cache, so we need to make sure the texture cache is flushed. v2: - Fix rebase mistake - Fix spelling in comment Reviewed-by: Marek Olšák <[email protected]>
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