diff options
author | Brian Paul <[email protected]> | 2011-07-21 09:55:22 -0600 |
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committer | Brian Paul <[email protected]> | 2011-07-21 09:57:37 -0600 |
commit | c534f11164bbecf25eb2b1e697f9511eceb0c86f (patch) | |
tree | 9514aec5d678796b6d8bd4bcb888c90e1107b91d /src/gallium/drivers/softpipe/sp_context.h | |
parent | 3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff) |
softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.h')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index a572ee8cf00..79291abca97 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -64,6 +64,7 @@ struct softpipe_context { struct pipe_depth_stencil_alpha_state *depth_stencil; struct pipe_rasterizer_state *rasterizer; struct sp_fragment_shader *fs; + struct sp_fragment_shader_variant *fs_variant; struct sp_vertex_shader *vs; struct sp_geometry_shader *gs; struct sp_velems_state *velems; |