diff options
author | Keith Whitwell <[email protected]> | 2009-08-21 17:13:11 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-08-21 18:14:19 +0100 |
commit | 4fc7d0345a18042a79686940fb7cc4e698cc9192 (patch) | |
tree | b039e7d5e5e673a8677926050df0648c17bfd0fc /src/gallium/drivers/softpipe/sp_context.h | |
parent | b1cc196e6d18494348c2974aad5d85d1b8281ce0 (diff) |
softpipe: rework texture sampling code
Split into component pieces, stitch together at runtime using function
pointers. Make it possible to utilize the existing fastpaths as image-level
filters for generic mip-filtering routines.
Remove special case for rectangle filtering, as it can now be handled by
the 2d path.
As most of the mesa demo texturing was already covered by fast paths, its
harder to find examples of speedups, but tunnel gets a boost as mip-nearest
filtering is now able to access the img_2d_linear_wrap_POT functions
for sampling within a mipmap level.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.h')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_context.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index fa3306c020a..068a892f250 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -36,7 +36,6 @@ #include "draw/draw_vertex.h" #include "sp_quad_pipe.h" -#include "sp_tex_sample.h" struct softpipe_vbuf_render; @@ -51,12 +50,12 @@ struct softpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ - const struct pipe_blend_state *blend; - const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; - const struct pipe_depth_stencil_alpha_state *depth_stencil; - const struct pipe_rasterizer_state *rasterizer; - const struct sp_fragment_shader *fs; - const struct sp_vertex_shader *vs; + struct pipe_blend_state *blend; + struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; + struct pipe_depth_stencil_alpha_state *depth_stencil; + struct pipe_rasterizer_state *rasterizer; + struct sp_fragment_shader *fs; + struct sp_vertex_shader *vs; /** Other rendering state */ struct pipe_blend_color blend_color; @@ -123,10 +122,8 @@ struct softpipe_context { /** TGSI exec things */ struct { - struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS]; + struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_SAMPLERS]; + struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS]; } tgsi; /** The primitive drawing context */ @@ -155,5 +152,9 @@ softpipe_context( struct pipe_context *pipe ) return (struct softpipe_context *)pipe; } +void +softpipe_reset_sampler_varients(struct softpipe_context *softpipe); + + #endif /* SP_CONTEXT_H */ |