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authorDave Airlie <[email protected]>2012-01-05 14:25:04 +0000
committerDave Airlie <[email protected]>2012-01-11 07:13:27 +0000
commit02932f37fa030f2d438b599106651cb938c3edc9 (patch)
treec2c6d110b141a58cab943fe9079bcc9860627b45 /src/gallium/drivers/softpipe/sp_context.c
parent092cf9a5b598710c12739b4cdb50649cd66fe231 (diff)
softpipe: allow softpipe to set shader params depending on runtime llvm (v3)
If draw isn't using llvm we can support vertex texture and integers, These will be fixed up later, but for now allow this check to happen at run-time. v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about. v3: use debug option, restructure to store in screen, as suggested by Jakob. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
index e533e5a8243..abe0507b1ac 100644
--- a/src/gallium/drivers/softpipe/sp_context.c
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -50,7 +50,7 @@
#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_query.h"
-
+#include "sp_screen.h"
/**
@@ -230,6 +230,7 @@ struct pipe_context *
softpipe_create_context( struct pipe_screen *screen,
void *priv )
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
@@ -304,7 +305,7 @@ softpipe_create_context( struct pipe_screen *screen,
/*
* Create drawing context and plug our rendering stage into it.
*/
- if (debug_get_bool_option("SOFTPIPE_USE_LLVM", FALSE))
+ if (sp_screen->using_llvm)
softpipe->draw = draw_create(&softpipe->pipe);
else
softpipe->draw = draw_create_no_llvm(&softpipe->pipe);