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author | Marek Olšák <[email protected]> | 2015-12-27 23:35:08 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-01-07 18:26:06 +0100 |
commit | f20a76a4fd7eb176f2f3c09b7596a05be1961b75 (patch) | |
tree | c21647ebd8aee4542ccdcc439b9e0822a02e1123 /src/gallium/drivers/rbug | |
parent | 63345cfc3a8a0f2d9bb16deef2a24cebe9045642 (diff) |
radeonsi: always keep shader code, rodata, and relocs in memory
We won't compile shaders in draw calls, but we will concatenate shader
binaries according to states in draw calls, so keep the binaries.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/rbug')
0 files changed, 0 insertions, 0 deletions