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authorKeith Whitwell <[email protected]>2010-06-23 18:06:52 +0100
committerKeith Whitwell <[email protected]>2010-06-23 18:10:20 +0100
commit64682da8ab7aff7b4ce651db99a32ed1fd8b178c (patch)
treea216f21f6caa1628c7b25defd5a19a777226725c /src/gallium/drivers/rbug/rbug_objects.h
parent292eecca8c4284cbb343d954b76586fcaa26de2a (diff)
draw: don't try to precalculate the pipeline output primitive
We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
Diffstat (limited to 'src/gallium/drivers/rbug/rbug_objects.h')
0 files changed, 0 insertions, 0 deletions