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authorEric Anholt <[email protected]>2016-04-27 18:59:31 -0700
committerEric Anholt <[email protected]>2016-05-02 11:06:29 -0700
commit84322b2f315d5dfdb15302ed6cbe5ed79d775d69 (patch)
treec415ad5c2183627f03b245f0c25ef8c62d91f380 /src/gallium/drivers/rbug/rbug_objects.h
parentb145b731ab01937993e2bf7ecc072217932568ff (diff)
vc4: Remove the CSE pass.
It's not doing anything according to shader-db now that we're using NIR. It would have had to be reworked significantly anyway, to handle control flow.
Diffstat (limited to 'src/gallium/drivers/rbug/rbug_objects.h')
0 files changed, 0 insertions, 0 deletions