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authorMarek Olšák <[email protected]>2016-06-28 13:15:45 +0200
committerMarek Olšák <[email protected]>2016-06-29 16:34:22 +0200
commit9a71bf88582164413a021a2fc26c894512bd52af (patch)
treee8a0529f94aecd3129146a61f76abd8f69e3f305 /src/gallium/drivers/radeonsi
parent4b11ef23b4c064a6db5fae313b4e2e6bf027c7e1 (diff)
radeonsi: enable CU0 in each SE for LS-HS execution
Offchip-only tessellation allows this. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index b21fa5ca7ab..54febce4226 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3829,6 +3829,7 @@ static void si_init_config(struct si_context *sctx)
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
if (sctx->b.chip_class >= CIK) {
+ si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, 0);
si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES, S_00B31C_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, S_00B21C_CU_EN(0xffff));
@@ -3841,7 +3842,6 @@ static void si_init_config(struct si_context *sctx)
*
* LATE_ALLOC_VS = 2 is the highest safe number.
*/
- si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(2));
} else {
@@ -3850,7 +3850,6 @@ static void si_init_config(struct si_context *sctx)
* - VS can't execute on CU0.
* - If HS writes outputs to LDS, LS can't execute on CU0.
*/
- si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xfffe));
si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xfffe));
si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(31));
}