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authorMarek Olšák <[email protected]>2016-01-28 01:29:25 +0100
committerMarek Olšák <[email protected]>2016-02-09 21:19:51 +0100
commitf7a8b6fff5ae23546ed92aad4ad67470355ed919 (patch)
tree1f6e9f87a020389c2746a016b81b7ae1e484e55d /src/gallium/drivers/radeonsi
parente21142087c43627a8b4bdf5aefac8efb58bb5aad (diff)
radeonsi: split out code for deleting si_shader
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c65
1 files changed, 36 insertions, 29 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index f48d7ca360f..27a981ee0dc 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1053,6 +1053,41 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
}
+static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
+{
+ if (shader->pm4) {
+ switch (shader->selector->type) {
+ case PIPE_SHADER_VERTEX:
+ if (shader->key.vs.as_ls)
+ si_pm4_delete_state(sctx, ls, shader->pm4);
+ else if (shader->key.vs.as_es)
+ si_pm4_delete_state(sctx, es, shader->pm4);
+ else
+ si_pm4_delete_state(sctx, vs, shader->pm4);
+ break;
+ case PIPE_SHADER_TESS_CTRL:
+ si_pm4_delete_state(sctx, hs, shader->pm4);
+ break;
+ case PIPE_SHADER_TESS_EVAL:
+ if (shader->key.tes.as_es)
+ si_pm4_delete_state(sctx, es, shader->pm4);
+ else
+ si_pm4_delete_state(sctx, vs, shader->pm4);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ si_pm4_delete_state(sctx, gs, shader->pm4);
+ si_pm4_delete_state(sctx, vs, shader->gs_copy_shader->pm4);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ si_pm4_delete_state(sctx, ps, shader->pm4);
+ break;
+ }
+ }
+
+ si_shader_destroy(shader);
+ free(shader);
+}
+
static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
@@ -1073,35 +1108,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
while (p) {
c = p->next_variant;
- switch (sel->type) {
- case PIPE_SHADER_VERTEX:
- if (p->key.vs.as_ls)
- si_pm4_delete_state(sctx, ls, p->pm4);
- else if (p->key.vs.as_es)
- si_pm4_delete_state(sctx, es, p->pm4);
- else
- si_pm4_delete_state(sctx, vs, p->pm4);
- break;
- case PIPE_SHADER_TESS_CTRL:
- si_pm4_delete_state(sctx, hs, p->pm4);
- break;
- case PIPE_SHADER_TESS_EVAL:
- if (p->key.tes.as_es)
- si_pm4_delete_state(sctx, es, p->pm4);
- else
- si_pm4_delete_state(sctx, vs, p->pm4);
- break;
- case PIPE_SHADER_GEOMETRY:
- si_pm4_delete_state(sctx, gs, p->pm4);
- si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
- break;
- case PIPE_SHADER_FRAGMENT:
- si_pm4_delete_state(sctx, ps, p->pm4);
- break;
- }
-
- si_shader_destroy(p);
- free(p);
+ si_delete_shader(sctx, p);
p = c;
}