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authorNicolai Hähnle <[email protected]>2017-04-13 22:14:20 +0200
committerNicolai Hähnle <[email protected]>2017-04-14 22:50:13 +0200
commitd5e53f348ea97c3ee6d843fd3b4cfa8afdf24818 (patch)
tree8c3d70b40a0fc70957df13a575482a9e90781e4c /src/gallium/drivers/radeonsi
parent4127f38baece7a3f2b454c5ca8f2b7cbdefd8b38 (diff)
radeonsi: handle ignored LAYER and VIEWPORT_INDEX writes
Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 0bda187cfd2..00264b57963 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2686,6 +2686,26 @@ static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
LLVMValueRef *out_ptr = ctx->outputs[i];
unsigned name = info->output_semantic_name[i];
unsigned index = info->output_semantic_index[i];
+
+ /* The ARB_shader_viewport_layer_array spec contains the
+ * following issue:
+ *
+ * 2) What happens if gl_ViewportIndex or gl_Layer is
+ * written in the vertex shader and a geometry shader is
+ * present?
+ *
+ * RESOLVED: The value written by the last vertex processing
+ * stage is used. If the last vertex processing stage
+ * (vertex, tessellation evaluation or geometry) does not
+ * statically assign to gl_ViewportIndex or gl_Layer, index
+ * or layer zero is assumed.
+ *
+ * So writes to those outputs in VS-as-LS are simply ignored.
+ */
+ if (name == TGSI_SEMANTIC_LAYER ||
+ name == TGSI_SEMANTIC_VIEWPORT_INDEX)
+ continue;
+
int param = si_shader_io_get_unique_index(name, index);
LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");