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authorMarek Olšák <[email protected]>2017-08-18 20:16:03 +0200
committerMarek Olšák <[email protected]>2017-08-22 13:29:47 +0200
commita65afda768f64e2034e400cff5c0cc8dfef1c353 (patch)
tree5293c42d998e1ccea2e2236f15f083e765181a35 /src/gallium/drivers/radeonsi
parentfdef2f0fd19ac6f2715a802d1e14b8ddfa094f11 (diff)
radeonsi/gfx9: prevent shader-db crashes
- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead - don't precompile HS and GS (we don't have LS and ES parts) Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 968e231b8b8..45b321b0a61 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1876,7 +1876,11 @@ void si_init_shader_selector_async(void *job, int thread_index)
}
/* Pre-compilation. */
- if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
+ if (sscreen->b.debug_flags & DBG_PRECOMPILE &&
+ /* GFX9 needs LS or ES for compilation, which we don't have here. */
+ (sscreen->b.chip_class <= VI ||
+ (sel->type != PIPE_SHADER_TESS_CTRL &&
+ sel->type != PIPE_SHADER_GEOMETRY))) {
struct si_shader_ctx_state state = {sel};
struct si_shader_key key;
@@ -1885,6 +1889,12 @@ void si_init_shader_selector_async(void *job, int thread_index)
sel->so.num_outputs != 0,
&key);
+ /* GFX9 doesn't have LS and ES. */
+ if (sscreen->b.chip_class >= GFX9) {
+ key.as_ls = 0;
+ key.as_es = 0;
+ }
+
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.
*/