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authorMarek Olšák <[email protected]>2015-01-04 22:01:43 +0100
committerMarek Olšák <[email protected]>2015-01-07 12:06:43 +0100
commit0543630d0b0d9d9f6eefbc14fbd3385d4de37ba0 (patch)
tree445d52171286ba687517a2b5c6b8e024c34a2b74 /src/gallium/drivers/radeonsi
parent5d8e838dae0f2c94f8e5129c08aaa80eb6aabc81 (diff)
radeonsi: only set BC_OPTIMIZE_DISABLE when necessary
SPI_PS_IN_CONTROL is moved into the SPI mapping state. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c20
2 files changed, 15 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 451eff11500..5f5001cfade 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -138,6 +138,7 @@ struct si_context {
/* shader information */
unsigned sprite_coord_enable;
bool flatshade;
+ bool bc_optimize_disable;
struct si_descriptors vertex_buffers;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
struct si_buffer_resources rw_buffers[SI_NUM_SHADERS];
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 437dd956e3b..322c6cbc687 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -232,7 +232,7 @@ static void si_shader_ps(struct si_shader *shader)
{
struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
- unsigned i, spi_ps_in_control;
+ unsigned i;
unsigned num_sgprs, num_user_sgprs;
unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
uint64_t va;
@@ -267,9 +267,6 @@ static void si_shader_ps(struct si_shader *shader)
}
}
- spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
- S_0286D8_BC_OPTIMIZE_DISABLE(1);
-
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
spi_ps_input_ena = shader->spi_ps_input_ena;
/* we need to enable at least one of them, otherwise we hang the GPU */
@@ -284,7 +281,6 @@ static void si_shader_ps(struct si_shader *shader)
si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
- si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
@@ -665,6 +661,10 @@ bcolor:
}
}
+ si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL,
+ S_0286D8_NUM_INTERP(ps->nparam) |
+ S_0286D8_BC_OPTIMIZE_DISABLE(sctx->bc_optimize_disable));
+
si_pm4_set_state(sctx, spi, pm4);
}
@@ -710,6 +710,7 @@ void si_update_shaders(struct si_context *sctx)
{
struct pipe_context *ctx = (struct pipe_context*)sctx;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ bool bc_optimize_disable;
if (sctx->gs_shader) {
si_shader_select(ctx, sctx->gs_shader);
@@ -774,11 +775,18 @@ void si_update_shaders(struct si_context *sctx)
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+ /* Whether CENTER != CENTROID. */
+ bc_optimize_disable = sctx->framebuffer.nr_samples > 1 &&
+ rs->multisample_enable &&
+ sctx->ps_shader->info.uses_centroid;
+
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
- sctx->flatshade != rs->flatshade) {
+ sctx->flatshade != rs->flatshade ||
+ sctx->bc_optimize_disable != bc_optimize_disable) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->flatshade = rs->flatshade;
+ sctx->bc_optimize_disable = bc_optimize_disable;
si_update_spi_map(sctx);
}