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authorMarek Olšák <[email protected]>2018-04-01 14:06:06 -0400
committerMarek Olšák <[email protected]>2018-04-05 15:34:58 -0400
commit9d7f809c03dc8a7ef564ad535bc3f4255b51e95c (patch)
treeead4cc08296b8923df3e4c4d063b81ddcfab5500 /src/gallium/drivers/radeonsi
parent898500c440785fba408ecdcf9c260cca6c2c6bcd (diff)
radeonsi: remove r600_pipe_common::invalidate_buffer
Acked-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index c198d5f816d..2468c9df394 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -1811,25 +1811,6 @@ void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
}
}
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rbuffer = r600_resource(buf);
- uint64_t old_va = rbuffer->gpu_address;
-
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(sctx->screen, rbuffer);
-
- si_rebind_buffer(ctx, buf, old_va);
-}
-
static void si_upload_bindless_descriptor(struct si_context *sctx,
unsigned desc_slot,
unsigned num_dwords)
@@ -2786,7 +2767,6 @@ void si_init_all_descriptors(struct si_context *sctx)
sctx->b.b.create_image_handle = si_create_image_handle;
sctx->b.b.delete_image_handle = si_delete_image_handle;
sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
- sctx->b.invalidate_buffer = si_invalidate_buffer;
/* Shader user data. */
si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,