diff options
author | Marek Olšák <[email protected]> | 2017-03-12 14:19:31 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-05-15 13:01:33 +0200 |
commit | 7166773f90d541103b85e35227d59d82b416aa45 (patch) | |
tree | 183b863ca216e09c9bd078d087065264c04430ca /src/gallium/drivers/radeonsi | |
parent | 04299f7e5dc1139f2e49da17a99455d830f3362b (diff) |
radeonsi: implement replace_buffer_storage for the threaded context
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_descriptors.c | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index 8d3454194dd..c92a6575ede 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -1626,25 +1626,15 @@ static void si_reset_buffer_resources(struct si_context *sctx, } } -/* Reallocate a buffer a update all resource bindings where the buffer is - * bound. - * - * This is used to avoid CPU-GPU synchronizations, because it makes the buffer - * idle by discarding its contents. Apps usually tell us when to do this using - * map_buffer flags, for example. - */ -static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf) +static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf, + uint64_t old_va) { struct si_context *sctx = (struct si_context*)ctx; struct r600_resource *rbuffer = r600_resource(buf); unsigned i, shader; - uint64_t old_va = rbuffer->gpu_address; unsigned num_elems = sctx->vertex_elements ? sctx->vertex_elements->count : 0; - /* Reallocate the buffer in the same pipe_resource. */ - r600_alloc_resource(&sctx->screen->b, rbuffer); - /* We changed the buffer, now we need to bind it where the old one * was bound. This consists of 2 things: * 1) Updating the resource descriptor and dirtying it. @@ -1772,6 +1762,25 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource } } +/* Reallocate a buffer a update all resource bindings where the buffer is + * bound. + * + * This is used to avoid CPU-GPU synchronizations, because it makes the buffer + * idle by discarding its contents. Apps usually tell us when to do this using + * map_buffer flags, for example. + */ +static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct r600_resource *rbuffer = r600_resource(buf); + uint64_t old_va = rbuffer->gpu_address; + + /* Reallocate the buffer in the same pipe_resource. */ + r600_alloc_resource(&sctx->screen->b, rbuffer); + + si_rebind_buffer(ctx, buf, old_va); +} + /* Update mutable image descriptor fields of all bound textures. */ void si_update_all_texture_descriptors(struct si_context *sctx) { @@ -2067,6 +2076,7 @@ void si_init_all_descriptors(struct si_context *sctx) sctx->b.b.set_sampler_views = si_set_sampler_views; sctx->b.b.set_stream_output_targets = si_set_streamout_targets; sctx->b.invalidate_buffer = si_invalidate_buffer; + sctx->b.rebind_buffer = si_rebind_buffer; /* Shader user data. */ si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata, |