diff options
author | Marek Olšák <[email protected]> | 2017-10-05 04:02:05 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-10-07 18:26:35 +0200 |
commit | 0a3b5a0232cef1598ff0417e588a2d32e81d4f6a (patch) | |
tree | 22cbff599fedf33b6a93de7d00038972220934d9 /src/gallium/drivers/radeonsi | |
parent | a46bcf0a771575ce68e0a0585a84ca6029b96b4e (diff) |
gallium/u_blitter: let drivers decide which VS to use for draw_rectangle
This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_draw.c | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index c9745a58cb7..9cc323dc9be 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -409,6 +409,7 @@ void si_emit_cache_flush(struct si_context *sctx); void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo); void si_draw_rectangle(struct blitter_context *blitter, void *vertex_elements_cso, + blitter_get_vs_func get_vs, int x1, int y1, int x2, int y2, float depth, unsigned num_instances, enum blitter_attrib_type type, diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index ceb90d287f5..9cb42741153 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -1492,6 +1492,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) void si_draw_rectangle(struct blitter_context *blitter, void *vertex_elements_cso, + blitter_get_vs_func get_vs, int x1, int y1, int x2, int y2, float depth, unsigned num_instances, enum blitter_attrib_type type, @@ -1565,6 +1566,7 @@ void si_draw_rectangle(struct blitter_context *blitter, vbuffer.buffer_offset = offset; pipe->set_vertex_buffers(pipe, blitter->vb_slot, 1, &vbuffer); + pipe->bind_vs_state(pipe, get_vs(blitter)); if (sctx->vertex_elements != vertex_elements_cso) pipe->bind_vertex_elements_state(pipe, vertex_elements_cso); |