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authorMarek Olšák <[email protected]>2016-04-10 03:38:09 +0200
committerMarek Olšák <[email protected]>2016-04-12 17:12:14 +0200
commitdb00f6cc9cdef551e1069a6d5cf6171565cc0ace (patch)
tree699f2513d2d83d2cab5787eaa572b641571d144c /src/gallium/drivers/radeonsi
parentcb21f8a97cdd5ae240aecdfa417b60b2c0dd6789 (diff)
radeonsi: use guard band clipping
Guard band clipping speeds up rasterization for primitives that are partially off-screen. This change in particular results in small framerate improvements in a wide range of games. Started by Grigori Goronzy <[email protected]>. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c73
1 files changed, 69 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index fb7a07099a1..14a58b3cd84 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -887,6 +887,15 @@ static void si_clip_scissor(struct pipe_scissor_state *out,
out->maxy = MIN2(out->maxy, clip->maxy);
}
+static void si_scissor_make_union(struct si_signed_scissor *out,
+ struct si_signed_scissor *in)
+{
+ out->minx = MIN2(out->minx, in->minx);
+ out->miny = MIN2(out->miny, in->miny);
+ out->maxx = MAX2(out->maxx, in->maxx);
+ out->maxy = MAX2(out->maxy, in->maxy);
+}
+
static void si_emit_one_scissor(struct radeon_winsys_cs *cs,
struct si_signed_scissor *vp_scissor,
struct pipe_scissor_state *scissor)
@@ -908,12 +917,64 @@ static void si_emit_one_scissor(struct radeon_winsys_cs *cs,
S_028254_BR_Y(final.maxy));
}
+/* the range is [-MAX, MAX] */
+#define SI_MAX_VIEWPORT_RANGE 32768
+
+static void si_emit_guardband(struct si_context *sctx,
+ struct si_signed_scissor *vp_as_scissor)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct pipe_viewport_state vp;
+ float left, top, right, bottom, max_range, guardband_x, guardband_y;
+
+ /* Reconstruct the viewport transformation from the scissor. */
+ vp.translate[0] = (vp_as_scissor->minx + vp_as_scissor->maxx) / 2.0;
+ vp.translate[1] = (vp_as_scissor->miny + vp_as_scissor->maxy) / 2.0;
+ vp.scale[0] = vp_as_scissor->maxx - vp.translate[0];
+ vp.scale[1] = vp_as_scissor->maxy - vp.translate[1];
+
+ /* Treat a 0x0 viewport as 1x1 to prevent division by zero. */
+ if (vp_as_scissor->minx == vp_as_scissor->maxx)
+ vp.scale[0] = 0.5;
+ if (vp_as_scissor->miny == vp_as_scissor->maxy)
+ vp.scale[1] = 0.5;
+
+ /* Find the biggest guard band that is inside the supported viewport
+ * range. The guard band is specified as a horizontal and vertical
+ * distance from (0,0) in clip space.
+ *
+ * This is done by applying the inverse viewport transformation
+ * on the viewport limits to get those limits in clip space.
+ *
+ * Use a limit one pixel smaller to allow for some precision error.
+ */
+ max_range = SI_MAX_VIEWPORT_RANGE - 1;
+ left = (-max_range - vp.translate[0]) / vp.scale[0];
+ right = ( max_range - vp.translate[0]) / vp.scale[0];
+ top = (-max_range - vp.translate[1]) / vp.scale[1];
+ bottom = ( max_range - vp.translate[1]) / vp.scale[1];
+
+ assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1);
+
+ guardband_x = MIN2(-left, right);
+ guardband_y = MIN2(-top, bottom);
+
+ /* If any of the GB registers is updated, all of them must be updated. */
+ radeon_set_context_reg_seq(cs, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, 4);
+ radeon_emit(cs, fui(guardband_y)); /* R_028BE8_PA_CL_GB_VERT_CLIP_ADJ */
+ radeon_emit(cs, fui(1.0)); /* R_028BEC_PA_CL_GB_VERT_DISC_ADJ */
+ radeon_emit(cs, fui(guardband_x)); /* R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ */
+ radeon_emit(cs, fui(1.0)); /* R_028BF4_PA_CL_GB_HORZ_DISC_ADJ */
+}
+
static void si_emit_scissors(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct pipe_scissor_state *states = sctx->scissors.states;
unsigned mask = sctx->scissors.dirty_mask;
bool scissor_enable = sctx->queued.named.rasterizer->scissor_enable;
+ struct si_signed_scissor max_vp_scissor;
+ int i;
/* The simple case: Only 1 viewport is active. */
if (!si_get_vs_info(sctx)->writes_viewport_index) {
@@ -924,10 +985,17 @@ static void si_emit_scissors(struct si_context *sctx, struct r600_atom *atom)
radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2);
si_emit_one_scissor(cs, vp, scissor_enable ? &states[0] : NULL);
+ si_emit_guardband(sctx, vp);
sctx->scissors.dirty_mask &= ~1; /* clear one bit */
return;
}
+ /* Shaders can draw to any viewport. Make a union of all viewports. */
+ max_vp_scissor = sctx->viewports.as_scissor[0];
+ for (i = 1; i < SI_MAX_VIEWPORTS; i++)
+ si_scissor_make_union(&max_vp_scissor,
+ &sctx->viewports.as_scissor[i]);
+
while (mask) {
int start, count, i;
@@ -940,6 +1008,7 @@ static void si_emit_scissors(struct si_context *sctx, struct r600_atom *atom)
scissor_enable ? &states[i] : NULL);
}
}
+ si_emit_guardband(sctx, &max_vp_scissor);
sctx->scissors.dirty_mask = 0;
}
@@ -4145,10 +4214,6 @@ static void si_init_config(struct si_context *sctx)
/* PA_SU_HARDWARE_SCREEN_OFFSET must be 0 due to hw bug on SI */
si_pm4_set_reg(pm4, R_028234_PA_SU_HARDWARE_SCREEN_OFFSET, 0);
si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
- si_pm4_set_reg(pm4, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, fui(1.0));
- si_pm4_set_reg(pm4, R_028BEC_PA_CL_GB_VERT_DISC_ADJ, fui(1.0));
- si_pm4_set_reg(pm4, R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ, fui(1.0));
- si_pm4_set_reg(pm4, R_028BF4_PA_CL_GB_HORZ_DISC_ADJ, fui(1.0));
si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);