diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-10-23 03:27:28 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-10-23 09:13:38 +0200 |
commit | a548b727a147b4ead1accef10499c4cf81af3057 (patch) | |
tree | dbbbfdbfcad21ba2dd07543eb0baab6bee959af5 /src/gallium/drivers/radeonsi | |
parent | c07d719e8b683e1bf78f187dd17fe4716f4e5e9c (diff) |
ac/nir: Only clamp shadow reference on radeonsi.
Vulkan CTS does not expect the value to be clamped (at least for D32),
and it makes a differences even though depth is in [0,1], due
to strict inequalities.
I couldn't find anything in the Vulkan spec about this, but the test
seemed to be copied from GL tests and the GL spec only specifies
clamping for fixed point formats. Hence I expect radeonsi to run into
this at some point as well, but given that they still have a usecase
with the Z16->Z32 promotion, I'll leave that for someone else to clean
up.
This at least fixes radv dEQP-VK.texture.shadow.* on VI.
Fixes: 0f9e32519bb 'ac/nir: clamp shadow texture comparison value on VI'
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index a2d175364f8..e186661caf3 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -498,6 +498,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir) ctx->abi.inputs = &ctx->inputs[0]; ctx->abi.load_sampler_desc = si_nir_load_sampler_desc; + ctx->abi.clamp_shadow_reference = true; ctx->num_samplers = util_last_bit(info->samplers_declared); ctx->num_images = util_last_bit(info->images_declared); |